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Alexander, Amanda; Ho, Tuan – Art Education, 2015
Since the summer of 2006, the University of Texas at Arlington (UTA), in the Dallas/Ft. Worth metroplex, has invited secondary students to participate in their summer SEED program on campus. The program was developed by the Dean of the School of Architecture and the Chair of the Art + Art History Department. SEED (Strategies, Events, Episodes +…
Descriptors: Secondary School Students, Video Games, Experiential Learning, Summer Programs
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Foomani, Elham Mohammadi; Hedayati, Mohsen – English Language Teaching, 2016
Recent developments in information communication technology (ICT) have resulted in a paradigm shift in e-Learning and there is a growing interest in developing design-based research (DBR) focusing on learners and their involvement in knowledge sharing in a contextualized mode. The present study reports a mobile-assisted language learning (MALL)…
Descriptors: Foreign Countries, Information Technology, Instructional Design, English (Second Language)
Halverson, Rich; Kallio, Julie; Hackett, Sarah; Halverson, Erica – Wisconsin Center for Education Research, 2016
Students who have mastered the ability to create their own learning environments have an advantage over students who rely on traditional environments to structure their learning. Students who understand how to use new tools for school learning typically do not pick up these skills at school--they learn from the habits of parents and peers who work…
Descriptors: Public Schools, Technology Uses in Education, Educational Change, Influence of Technology
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Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2015
Computer programming is challenging to teach and difficult for students to learn. Instructors have searched for ways to improve student learning in programming courses. In an attempt to foster hands-on learning and to increase student learning outcomes in a programming course, the authors conducted an exploratory study to examine student created…
Descriptors: Computer Science Education, Programming, Experiential Learning, Visual Aids
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Hofer, Mark J.; Swan, Kathy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
More than 15 years ago, Martorella (1997) asked what has now become a seminal question in the field of social studies and technology; that is, "Which way to the sleeping giant?" (p. 511). He suggested a number of roles that technology can play in the social studies classroom. Although these roles are certainly relevant in 2014, the roles…
Descriptors: Social Studies, Technology Integration, Technology Uses in Education, Influence of Technology
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Haydock, Karen – School Science Review, 2014
We sometimes struggle with the question of whether our primary goal is for students to recall or understand answers to questions, or for students to do science and improve their "scientific temper". This article describes how an enquiry-based laboratory experiment was carried out in which the stress was on the latter. The students…
Descriptors: Laboratory Experiments, Inquiry, Active Learning, Behavioral Objectives
Henry, Paul David – International Association for Development of the Information Society, 2014
As part of an evolutionary approach to extending and enhancing the online learning experience for adult students in the LMS-based online college courses that I teach, I have been introducing learning activities that use social media and mobile devices. However, realizing that student adoption of mobile devices with data plans such as smartphones…
Descriptors: Electronic Learning, Handheld Devices, Mass Media Use, Online Courses
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Moryl, Rebecca L. – Journal of Economic Education, 2016
In this article, the author describes a group project to create student-generated podcasts on economics topics. This project provides an innovative opportunity for students to demonstrate proficiency in skills required for the undergraduate economics major and valued in the professional marketplace. Results of a student self-assessment survey on…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Student Projects
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Akaygun, Sevil – Chemistry Education Research and Practice, 2016
Visualizing the chemical structure and dynamics of particles has been challenging for many students; therefore, various visualizations and tools have been used in chemistry education. For science educators, it has been important to understand how students visualize and represent particular phenomena--i.e., their mental models-- to design more…
Descriptors: High School Students, Secondary School Science, Grade 10, Grade 11
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Lai, Ching-San – Journal of Education in Science, Environment and Health, 2016
This study aims to discuss the issues of integrating e-books into science teaching by preservice elementary school teachers. The study adopts both qualitative and quantitative research methods. In total, 24 preservice elementary school teachers participated in this study. The main sources of research data included e-books produced by preservice…
Descriptors: Electronic Publishing, Textbooks, Technology Integration, Science Instruction
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Allen, Jennifer K. – i.e.: inquiry in education, 2016
This article discusses a study that utilized a practitioner research approach to professional learning (Cochran-Smith & Lytle, 2009) that used student-created digital photo stories combined with focused teacher conversations guided by the NOT-ICE Teacher Discussion Protocol (Author, 2016) to explore why classroom teachers sometimes fail to…
Descriptors: Professional Education, Elementary School Teachers, Teacher Collaboration, Learning Experience
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Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
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Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
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Alyahya, Suzan; Gall, James – Journal of Educational Multimedia and Hypermedia, 2015
The purpose of this qualitative research was to examine how graduate students at one institution used personal iPads to support their educational needs. This study specifically addressed the questions: What do graduate students describe as the important educational benefits of their iPads? In what ways are graduate students using iPads to study…
Descriptors: Graduate Students, Handheld Devices, Qualitative Research, Technology Uses in Education
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Otero, Beatriz; Rodríguez, Eva; Royo, Pablo – Journal of Technology and Science Education, 2015
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and…
Descriptors: Engineering Education, Learning Activities, Student Centered Learning, Active Learning
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