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Mujahidin, Endin; Rosyadi, Abdul Rahmat; Ginting, Novita Br; Hartono, Rudi; Tanjung, Hasan Basri – International Journal of Education in Mathematics, Science and Technology, 2023
This study aims to (1) comprehensively describe the design of web-based sexual violence information systems (SIM) in universities, (2) Describe sexual violence efforts in (3) Explore and explain the role of web-based Management Information Systems (SIM) in efforts to prevent sexual violence in Higher Education. This research was designed with the…
Descriptors: Universities, Web Sites, Rape, Violence
Haverkamp, Ymkje E.; Bråten, Ivar; Latini, Natalia; Salmerón, Ladislao – Reading and Writing: An Interdisciplinary Journal, 2023
This study focused on the potential effects of screen size (smartphone vs. tablet) and text movement (scrolling vs. paging) on integrated understanding of text information, strategic backtracking, and intrinsic reading motivation when Norwegian university students read an informational text on either a smartphone or a tablet by either scrolling or…
Descriptors: Electronic Publishing, Handheld Devices, Laptop Computers, Computer System Design
Prakash, K. R.; Santhosh, M. S.; Purushothama, G. K.; Ramya, M. V. – International Journal of Web-Based Learning and Teaching Technologies, 2021
Practical learning methodologies have become the need of the hour in the education sector, in particular in engineering education, to achieve technical competencies and skills. Advancements in web-based learning strategies have evolved over the years, and technology has played a major role in creating e-learning resources, among which remote labs…
Descriptors: Internet, Laboratories, Engineering Education, Automation
Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
Shapsough, Salsabeel Y.; Zualkernan, Imran A. – IEEE Transactions on Learning Technologies, 2020
Ubiquitous learning environments move learners out of a classroom and into the real world where learners engage in experiential and tangible learning involving instrumented physical things. Learners use peer-to-peer networks connecting learners, teachers, and a host of learning "things," such as instrumented pieces of art, flower pots,…
Descriptors: Electronic Learning, Educational Technology, Internet, Experiential Learning
James P. Takona – Critical Questions in Education, 2025
This study analyzes Savage Inequalities: Children in America's Schools by Jonathan Kozol, a foundational text that reveals persistent inequalities in the US education system. Equity theory acts as a conceptual basis for this review, which builds on Kozol's arguments by examining the connections between race, socioeconomic status, and policy. The…
Descriptors: Educational Practices, Equal Education, Resource Allocation, Educational Equity (Finance)
Kelsey S. Bitting; Katherine Ryker; Rachel Teasdale – Journal of Geoscience Education, 2024
Triggered situational interest in introductory courses can encourage student engagement, motivation, and value for the geosciences. In-person labs have traditionally played a unique role in triggering situational interest compared to lectures, but the COVID transition online disrupted these dynamics. We examine students' self-reported situational…
Descriptors: Measurement Techniques, Student Interests, Electronic Learning, Introductory Courses
Alexandra Aster; Matthias Carl Laupichler; Saskia Zimmer; Tobias Raupach – Advances in Health Sciences Education, 2024
Serious games, as a learning resource, enhance their game character by embedding game design elements that are typically used in entertainment games. Serious games in its entirety have already proven their teaching effectiveness in different educational contexts including medical education. The embedded game design elements play an essential role…
Descriptors: Educational Games, Computer System Design, Health Services, Medical Services
Özlem Gökçe Tekin – Education and Information Technologies, 2024
Due to the COVID-19 pandemic affecting the whole world, education in Turkey, as in foreign countries, has been carried out through e-learning and therefore through a screen. This pandemic has been a factor that has increased the time students spend with screens out of the lesson. Since screens have become an essential part of daily life, it is…
Descriptors: Measures (Individuals), Test Construction, Test Validity, Computer System Design
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Minji Jeon; Kyungbin Kwon – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the computational thinking (CT) practices of eight pre-service teachers through their Scratch and Python programs. Conducted within an undergraduate-level computer science education course, students learned CT concepts via parallel instruction in block-based programming (Scratch) and text-based programming (Python). The…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computation, Cognitive Processes
Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
Tiera Chante Tanksley – English Teaching: Practice and Critique, 2024
Purpose: This paper aims to center the experiences of three cohorts (n = 40) of Black high school students who participated in a critical race technology course that exposed anti-blackness as the organizing logic and default setting of digital and artificially intelligent technology. This paper centers the voices, experiences and technological…
Descriptors: African American Students, Artificial Intelligence, Algorithms, Racism
Joel Nakitare; Salome Mathangani; Grace Kamau – portal: Libraries and the Academy, 2024
Effective research data management (RDM) is essential to modern scientific investigations. As the volume and complexity of research data increase, researchers, research institutions, and countries are pressured to improve data management practices to ensure transparency, reproducibility, sharing, and reuse of their findings. Researchers and…
Descriptors: Foreign Countries, Information Management, Research, Data

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