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Liu, Mingxu – English Language Teaching, 2013
Research in EFL and ESL has confirmed that self-efficacy affects language learners' choices of learning tasks, persistence, motivation and achievement. As a cognitive construct, self-efficacy can be strengthened by both outcomes of behaviors and input from the environment. This paper studies the effects of an English Bar, a self-access center for…
Descriptors: Self Efficacy, College Students, Independent Study, Oral Language
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Inan, Banu – Educational Research and Reviews, 2013
Self-regulation has gained worldwide popularity in the field of language teaching research with the help of recent interest in the active role of learners in the classroom. The aim of this study is to investigate the relationship between self-regulated learning strategies of the students in an ELT program and their Grade Point Average (GPA)…
Descriptors: Metacognition, Learning Strategies, Correlation, Foreign Countries
Yang, Linda Hui; Fleming, Mike – Language Learning Journal, 2013
Films and TV series are widely used to support teaching in English language classrooms. They are seen largely as a source of authentic language, as a way of motivating students or as a means of conveying knowledge about another culture. There is less emphasis on their use as a focus for developing intercultural competence. This is particularly the…
Descriptors: English (Second Language), Second Language Learning, Films, Foreign Countries
Kira, Ernest; Komba, Sotco; Kafanabo, Eugenia; Tilya, Frank – Australian Journal of Teacher Education, 2013
This study investigated the extent to which teachers' questioning techniques and the way teachers handled students' responses facilitated students' learning and promoted their thinking skills. The study focused on three secondary schools in Dar es Salaam. The data collection process involved classroom observations during chemistry lessons and…
Descriptors: Questioning Techniques, Advanced Courses, Chemistry, Foreign Countries
Lee, Joey J.; Ceyhan, Pinar; Jordan-Cooley, William; Sung, Woonhee – Simulation & Gaming, 2013
The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study…
Descriptors: Educational Games, Climate, Environmental Education, Adult Learning
Clark, Jennifer Cahill – International Journal of Music Education, 2013
This study examined and qualitatively described the music practice behaviors, strategies, and thoughts of four high school string students who indicated a high string playing self-efficacy. Concepts of practice, motivation, achievement, and self-efficacy were linked together to analyze tendencies and summarize strategies. These students were…
Descriptors: Thinking Skills, Self Efficacy, Teaching Methods, Music Education
Hu, Haihong; Driscoll, Marcy P. – Educational Technology & Society, 2013
A mixed-methods study was conducted to examine the effects of self-regulated learning (SRL) strategy training on learners' achievement, motivation and strategy use in a web-enhanced College Success course at a community college in southeast US. It was found that training assisted with students' overall course performance and accomplishment of…
Descriptors: Metacognition, Community Colleges, Electronic Learning, Teaching Methods
Muis, Krista R.; Duffy, Melissa C. – Journal of Educational Psychology, 2013
The purpose of this study was to assess the effectiveness of an intervention designed to foster epistemic change over the course of 1 semester. The intervention was based on constructivist teaching practices that incorporated teacher modeling of critical thinking of content, evaluation of multiple approaches to solving problems, and making…
Descriptors: Academic Achievement, Prior Learning, Self Efficacy, Intervention
Halat, Erdogan – Online Submission, 2013
The aim of this study was to examine the perspectives of primary school students on the use of WebQuests in learning. There were nine graduate students, twenty-six 4th grade and thirty 5th grade pupils involved in this study, which took place over eight weeks in a graduate course. The graduate students designed and developed their WebQuests as a…
Descriptors: Learning Motivation, Student Attitudes, Elementary School Students, Graduate Students
Putter, Stefanie E. – ProQuest LLC, 2013
Although today's organizations are investing copious amounts of time, money, and resources on employee learning and development, trainees often fail to apply their learning and skills on the job, bringing into question the true value of organizational training. In an attempt to improve understanding of the key individual and organizational…
Descriptors: On the Job Training, Workplace Learning, Trainees, Learning Readiness
Cushman, Kathleen – Jossey-Bass, An Imprint of Wiley, 2010
Through the voices of students themselves, "Fires in the Mind" brings a game-changing question to teachers of adolescents: What does it take to get really good at something? Starting with what they already know and do well, teenagers from widely diverse backgrounds join a cutting-edge dialogue with adults about the development of mastery in and…
Descriptors: Adolescents, Instructional Leadership, Learning Motivation, Mastery Learning
Whitton, Nicola – International Journal of Game-Based Learning, 2011
It is a common misconception that game-based learning is, by its very nature, engaging for the majority of learners. This is not necessarily the case, particularly for learners in Higher Education who may need to be persuaded of the value of learning games. For some learners, games may simply not be perceived as engaging--either in terms of an…
Descriptors: Educational Games, Learner Engagement, Higher Education, Computer Games
Maiers, Angela; Sandvold, Amy – Eye on Education, 2011
Discover ways to cultivate a thriving and passionate community of learners--in your classroom! In this book, educators and consultants Angela Maiers and Amy Sandvold show you how to spark and sustain your students' energy, excitement, and love of learning. This book presents ideas for planning and implementing a Clubhouse Classroom, where passion…
Descriptors: Achievement Gap, Elementary Secondary Education, Classroom Environment, Educational Strategies
Vick, Matthew; Garvey, Michael P. – International Journal of Environmental and Science Education, 2011
The United States Boy Scout merit badge program provides non-formal educational experiences for boys from ages 10-17. This study analyzes the objectives of the twenty-three science related merit badges using the lens of the revised Bloom's taxonomy. Merit badges requirements serve as objectives for this program. The verbs in the requirements were…
Descriptors: Learning Motivation, Classification, Cognitive Processes, Educational Experience