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Bono, Rose S.; Barnes, Andrew J.; Lester, Rebecca C.; Cobb, Caroline O. – Health Education & Behavior, 2019
Understanding how two characteristics--flavors and modified risk messages--affect perceptions and subjective effects of electronic cigarettes (e-cigarettes) can inform tobacco control efforts. In two within-subjects studies (N = 17 and N = 19), the effects of e-cigarette flavors (tobacco vs. menthol and unflavored vs. cherry) and hypothetical…
Descriptors: Smoking, Health Behavior, Risk, Advertising
Hess, Michael E.; Lowery, Charles L. – Education Leadership Review, 2020
Many students in rural U.S. schools are experiencing trauma and adverse childhood experiences due to circumstances relating to the opioid crisis. A moral imperative presents itself to school principals and other educational leaders to make context-specific decisions that are responsive to the trauma experienced by the students in their schools.…
Descriptors: Leadership, Drug Abuse, Rural Areas, Principals
Yaman, M. Sibel – Turkish Online Journal of Educational Technology - TOJET, 2020
The purpose of this study is to examine the relationship between recreation department students' Facebook addiction and free time satisfaction levels and to determine whether they differ according to certain variables. 212 Turkish students, 108 males and 104 females studying at the Faculty of Sport Sciences Recreation Department in the 2018-2019…
Descriptors: Social Media, Addictive Behavior, College Students, Foreign Countries
Karademir Coskun, Tugra; Kaya, Omer – International Journal of Research in Education and Science, 2020
This study focused on the effects of variables related to nomophobia levels of youths for adults; and exhibited a nomophobia profile of an adult by means of the significant variables about adults. Two hundred-ten adults from 30 different occupational groups participated in the research. The relational research design was used in the research. Data…
Descriptors: Predictor Variables, Fear, Handheld Devices, Adults
Saritepeci, Mustafa – Education and Information Technologies, 2020
Cyberloafing is one of the phenomena that adversely affects the efficiency and productivity in learning and teaching activities in educational settings. Increased ICT (information and "communication technology") access status in educational environments and personal mobile devices lead to a wide range of cyberloafing behaviors of…
Descriptors: Predictor Variables, High School Students, Attention Control, Metacognition
McDiarmid, Amy K.; Brown, Kirsten L. – Communique, 2020
School-based mental health professionals are in an ideal position to intervene and prevent problematic substance use among adolescents (Lasser & Schmidt, 2010). Although specialized graduate training in addictions is commonplace for clinical, counseling, and social work, it has not been as readily available in preservice programs for school…
Descriptors: Training, Models, Substance Abuse, Addictive Behavior
Almagul, Mukhamedkhanova; Aiman, Berikkhanova; Galiyapanu, Rezuanova; Kulzhanat, Bulatbaeva; Nagimash, Toibazarova; Ainur, Arkhymatayeva – International Journal of Education in Mathematics, Science and Technology, 2023
In this study, the relationship between gaming, social media and internet addiction, which are within the scope of technology addiction, and school achievement and study behavior was examined. The sample of the study consisted of 240 students studying in grades 5-8 of 4 schools in Almaty, Kazakhstan. The study was designed in the comparative…
Descriptors: Foreign Countries, Computer Use, Addictive Behavior, Social Media
Murray, Alayna; Mannion, Arlene; Chen, June L.; Leader, Geraldine – Journal of Autism and Developmental Disorders, 2022
Gaming disorder (GD) is a clinical addiction to video or internet games. This study investigated whether GD symptoms are heightened in adults with autism spectrum disorder (ASD) in comparison to a control group, and explored predictors of GD in 230 adults with ASD and 272 controls. The relationship between GD and gelotophobia was examined.…
Descriptors: Video Games, Addictive Behavior, Symptoms (Individual Disorders), Adults
Kwon, Soo Jin; Kim, Yoonjung; Kwak, Yeunhee – Journal of American College Health, 2022
Objective: This study examined the relationship between attention-deficit hyperactivity disorder ((ADHD)) symptoms, smartphone addiction, and poor sleep quality in university students, and identified factors affecting ADHD symptoms. Participants: Data were collected from 197 students from March to June 2017. Methods: We adopted a descriptive…
Descriptors: Attention Deficit Hyperactivity Disorder, Telecommunications, Handheld Devices, Addictive Behavior
Watson, Joshua C.; Prosek, Elizabeth A.; Giordano, Amanda L. – Journal of Psychoeducational Assessment, 2022
This study aimed to explore the effects of mattering, social media addiction, online activity, school connectedness, age, and gender on anxiety/depressive symptomatology among U.S. adolescents. A nationally representative Qualtrics panel sample consisting of 441 adolescents (M[subscript age] = 17.3; SD[subscript age] = 1.67) participated in this…
Descriptors: Adolescents, Stress Variables, Age Differences, Gender Differences
Anvari-Clark, Jeffrey – Journal of Teaching in Social Work, 2022
Teaching financial well-being (FWB) content in social work education programs is gaining prominence in response to both the needs of the students themselves and the clients they serve. However, the content is usually associated with the macro domain or taught as a stand-alone methods course, and thus is rarely incorporated into generalist or…
Descriptors: Social Work, Professional Education, Income, Well Being
Polat, Ahmet; Topal, Murat – Journal of Educational Technology and Online Learning, 2022
Digital game addiction was classified as a disease by the World Health Organization. It is characterized by impaired control over gaming and increasing priority given to gaming over other activities. Especially for school-age children, there are concerns about the effects of gaming addiction on health problems that are difficult to treat later and…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
Villanueva, Fritzgerald – BU Journal of Graduate Studies in Education, 2021
Gaming addiction is a behavioural disorder that requires clinical therapy because of its symptoms, which often overwhelm children's sense of self-control. However, the credibility of the screening test for gaming addiction is contentious in the literature, resulting in some ambiguous distinctions between excessive video gaming and the disorder.…
Descriptors: Addictive Behavior, Behavior Disorders, Symptoms (Individual Disorders), Therapy
Tella, Adeyinka – International Journal of Information and Communication Technology Education, 2021
The study examined dependency, satisfaction, and psychosocial characteristics as correlates of cell phone use by library and information science (LIS) undergraduate students. Using survey, 253 undergraduates represent the sample for the study. Five research questions were developed and answered. The results of the psychosocial characteristics'…
Descriptors: Addictive Behavior, Student Satisfaction, Psychological Characteristics, Handheld Devices
Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet