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Squires, David R. – Journal of Educational Technology, 2019
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked…
Descriptors: Learning Experience, Technology Uses in Education, Educational Technology, Physical Environment
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Davis, Darrel R.; Noltemeyer, Amity; Roberts, Drewcilla; Rode, Courtney; Barth, Edwin – Journal of Classroom Interaction, 2020
This pilot study on pre-service teachers examined whether simulated challenging classroom behavior produced a cardiovascular stress response, and whether this response varied based on personal characteristics. Ninety pre-service teachers attending a university in the U.S. read narratives concerning classroom behavior while wearing sensors…
Descriptors: Preservice Teachers, Simulated Environment, Behavior Problems, Student Behavior
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Han, Songhee; Resta, Paul E. – Online Learning, 2020
This qualitative case study investigates graduate students' perspective changes apropos their crossnational collaborative learning experience while participating in an online teaching and learning course jointly taught by graduate schools in the United States and Israel. The participants met virtually, on a weekly basis between November and…
Descriptors: Graduate Students, Student Attitudes, Attitude Change, Authentic Learning
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Hollett, Ty; Luo, Siyuan; Turcotte, Nate; Ramsay, Crystal; Stubbs, Chris; Zidik, Zac – E-Learning and Digital Media, 2020
This article examines embodied interaction in a virtual reality learning environment. Studies of embodied interaction in immersive learning environments, like virtual reality, tend to treat all bodies the same without considering the nuanced cultural histories those bodies have with being mobile, especially within--and beyond--technology-mediated…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Fokides, Emmanuel; Chachlaki, Foteini – Technology, Knowledge and Learning, 2020
The study presents the results from a project in which a 3D multi-user virtual environment was used for informing students on issues related to the protection of the Mediterranean monk seal. The target group was 326, 10-12-years old students divided into three groups. The first one was taught using printed material, the second used a web-based…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Conservation (Environment)
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Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
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Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
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Topu, Fatma Burcu; Reisoglu, Ilknur; Yilmaz, Turkan Karakus; Göktas, Yuksel – Education and Information Technologies, 2018
The purpose of this study was to examine the correlation of different variables with information retention in guided 3D virtual learning environments by employing three experimental designs. In each experiments, different participants were included in the same population and different variables were considered. Information retention test, flow,…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Retention (Psychology)
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Cowie, Dorothy; McKenna, Aisling; Bremner, Andrew J.; Aspell, Jane E. – Developmental Science, 2018
The present work investigates the development of bodily self-consciousness and its relation to multisensory bodily information, by measuring for the first time the development of responses to the full body illusion in childhood. We tested three age groups of children: 6- to 7-year-olds (n = 28); 8- to 9-year-olds (n = 21); 10- to 11-year-olds…
Descriptors: Self Concept, Children, Age Groups, Adults
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Wong, Eva Y. W.; Law, Lisa; Kwong, Theresa; Pegrum, Mark – Journal on Excellence in College Teaching, 2018
The authors evaluated the effectiveness of using augmented reality (AR) with mobile technologies to help students understand the abstract concepts of academic integrity and ethics (AIE). Quantitative and qualitative data collected from student participants (N = 3613) indicate that they enjoyed the interactive AR learning activities in the Trails…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Ethical Instruction
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Frank, Barbara; Kluge, Annette – Journal of Computer Assisted Learning, 2018
In organizations, the assessment of mental abilities is a common way to predict learning success. This paper analyses the effect of general mental ability on skill retention and examines the relationship between refresher interventions and general mental ability in terms of skill retention. Two hundred sixty-six adult participants were trained to…
Descriptors: Cognitive Ability, Intervention, Simulated Environment, Retention (Psychology)
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Kiyici, Mübin – Malaysian Online Journal of Educational Technology, 2018
Concept of augmented reality (AR) has been attracting the attention of researchers due to its feature of combining physical environment of students and digital presentation materials and offering them to users. AR applications have made a great impression among scientists working in a wide range of fields from engineering sciences to social…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Foreign Countries
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Xiao-Fan Lin; Juan Jiang; Guoyu Luo; Xiyu Huang; Wenyi Li; Jiayan Zou; Zhaoyang Wang; Qintai Hu – Educational Technology & Society, 2023
Mitigating the digital divide is essential for the sustainable development of education. To provide distance access which ensures equality in education for both urban and rural students, online learning has been emphasized in the post COVID-19 period. However, some challenges to total online learning have been described, such as isolation and the…
Descriptors: Rural Urban Differences, Digital Literacy, Access to Education, Distance Education
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Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
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Beasley, Keshona T.; Bernadowski, Carianne – Education Sciences, 2019
Today's reading specialists are faced with students who not only present reading problems but, the likelihood of behavior problems. Thus, reading specialists must be prepared to implement behavior management strategies that de-escalate these problems. Reading specialists' training programs are budding with the potential for innovative practices…
Descriptors: Reading Teachers, Reading Instruction, Specialists, Teacher Education Programs
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