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Erbilgin, Evrim; Macur, Gregory Michael Adam – Journal on Mathematics Education, 2022
Solving arithmetic word problems has been a challenge for primary students due to difficulties in understanding the problem structure and relating the quantities in the problem to each other. This paper reports on an action research study to enhance students' subtraction word problem-solving skills. The authors observed that their students had…
Descriptors: Game Based Learning, Subtraction, Grade 2, Grade 3
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Lee, Chorong; Cho, Hyun Jin; Melloch, Michael R.; Levesque-Bristol, Chantal – European Journal of Engineering Education, 2022
Although testing is used mainly for assessing student learning, a new teaching strategy called concept-point recovery (CPR) makes testing a learning opportunity for engineering students to review errors and misconceptions. CPR allows students to regain points by reviewing wrong answers and explaining the solution process to the instructor to…
Descriptors: Engineering Education, Learning Experience, Teaching Methods, Error Correction
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Sinha, Tanmay – Journal of the Learning Sciences, 2022
Background: Problem-solving followed by instruction (PS-I) is a powerful design shown to transform students' conceptual understanding and transfer. Within PS-I, no research has examined how moment-by-moment determinants of affective states impact the problem-solving phase and posttest performance. Methods: I develop a multimodal learning analytics…
Descriptors: College Students, Problem Solving, Instruction, Emotional Response
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Rottenhofer, Marina; Kuka, Lisa; Leitner, Sandra; Sabitzer, Barbara – IAFOR Journal of Education, 2022
After Jeanette Wing in 2006 described computational thinking (CT) as a fundamental skill for everyone just like reading or arithmetic, it has become a widely discussed topic all over the world. Computational thinking is a problem-solving skill set that is used to tackle problems in computer science. However, these skills, such as pattern…
Descriptors: Foreign Countries, Secondary School Students, Second Language Learning, English
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Lopatovska, Irene; Garg, Radhika; Turpin, Olivia; Yoon, Ji Hee; Vroom, Laura; Brown, Diedre – Information and Learning Sciences, 2022
Purpose: This study aimed to understand adolescents' experiences, negative feelings and coping mechanisms associated with the major disruption caused by the COVID-19 pandemic. The purpose of this study was to develop a baseline for understanding adolescents and their environment to assist future developments of technological and other solutions to…
Descriptors: Adolescents, COVID-19, Pandemics, Well Being
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Patrick Dion Hughes – ProQuest LLC, 2022
This explanatory sequential mixed methods study, which consisted of QUAN [right arrow] to qual investigated the impact of mathematics word problems among African American students in the seventh grade. This study applied a culturally relevant education (CRE) lens to examine how students solve mathematics word problems. Ladson-Billings (1997) and…
Descriptors: Word Problems (Mathematics), African American Students, Grade 7, Problem Solving
Heather Shannon Fish – ProQuest LLC, 2022
This study sought to compare the effectiveness of teaching with manipulatives versus algorithms and procedures. Assessment data were collected before instruction, after instruction with algorithms and procedures, and after instruction with modeling and manipulatives. Data were collected from 113 students from the 5th, 6th, and 7th grades within…
Descriptors: Mathematics Instruction, Algorithms, Middle School Students, Manipulative Materials
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Inbar Haimovich; Malka Yayon; Vered Adler; Hagit Levy; Ron Blonder; Shelley Rap – Journal of Chemical Education, 2022
Chemical escape rooms (ChEsRms) are educational games in which students use their brain, chemical knowledge, intuition, and a bit of luck to solve a mystery. At the Weizmann Institute, we have developed ChEsRms that are implemented by teachers in their classes. Since the COVID-19 pandemic stopped all the educational activities that took place in…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Science Activities
Christopher Lee Allen – ProQuest LLC, 2022
In the years 2005 to 2019, the number of American women receiving a degree in engineering was below 20 percent. Furthermore, even after receiving a degree in engineering, 40% of those girls do not enter the profession. While the above graduation data is essential for understanding the problem at the end of the educational journey, it doesn't point…
Descriptors: Engineering Education, Females, Womens Education, Technical Occupations
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Carlos Hiroo Saito – Journal for Learning through the Arts, 2022
"Dolphin Tale" is a movie about a dolphin that loses its tail after being entangled in a crab trap line and obtains a prosthetic tail. The movie was presented to support environmental education classes at the University of Brasilia. Over a period of five years, 210 Brazilian undergraduate and graduate students answered questionnaires…
Descriptors: Environmental Education, Interdisciplinary Approach, Values, Biodiversity
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Mayan, Maria; Kingsley, Bethan; Ngo, Sandra; Misita, Dragana; Bell, Rhonda – Journal of Higher Education Outreach and Engagement, 2021
Community-university partnerships are increasingly being used to address complex, systemic problems, such as food insecurity. However, this form of research is highly labour intensive and requires substantial time and energy. Several community-university partnerships have begun to appoint individuals who act to 'bridge' such partnerships to…
Descriptors: School Community Relationship, Hunger, Colleges, Facilitators (Individuals)
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