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Al Otaibi, Khaled Nahes – Online Submission, 2012
The main purpose of this study was to investigate the relationship between the attitude towards the use of the Internet and its cognitive, emotional and behavioral components. To achieve the objective of the study, the researcher used the scale of the attitude towards the Internet of a random sample of students (n = 216) at Teachers College at…
Descriptors: Internet, Schools of Education, Educational Technology, Computer Attitudes
Paek, Seungoh – ProQuest LLC, 2012
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative called, "Puzzle Blocks," was developed by the researcher. "Puzzle Blocks" introduces the…
Descriptors: Manipulative Materials, Mathematics Instruction, Computer Simulation, Multiplication
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
Herbert, Sandra – Mathematics Education Research Group of Australasia, 2012
This paper reports on the different gesture types employed by twenty-three Year 10 students as they endeavoured to explain their understanding of rate of change associated with the functions resulting from two different computer simulations. These gestures also have application to revealing students' understanding of functions. However,…
Descriptors: Nonverbal Communication, Secondary School Students, Computer Simulation, Mathematics Instruction
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Dempsey, Christopher; Bodzin, Alec; Cirucci, Lori; Anastasio, David; Sahagian, Dork – Science Scope, 2012
In this article, the authors describe an investigative activity in which their eighth-grade students reconstructed past environmental change in the New England area using data from lake varves in central Vermont to examine evidence of climate change. The investigation uses an authentic paleoclimate record (Ridge 2011) from the Pleistocene epoch,…
Descriptors: Climate, Science Education, Grade 8, Environmental Education
Dharankar, Madhavi – E-Learning and Digital Media, 2012
Countries like India are engaged in exploring appropriate ways of tackling the urgent problem of educating their large and growing populations in relatively little time and with limited resources. Against this background, achieving universal primary education is a major concern. If this Millennium Development Goal is to be achieved, the…
Descriptors: Open Education, Teaching Methods, Foreign Countries, Distance Education
Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
Nieder, Gary L.; Borges, Nicole J. – Anatomical Sciences Education, 2012
Online lectures have been used in lieu of live lectures in our gross anatomy and embryology course for the past eight years. We examined patterns of online lecture use by our students and related that use to academic entry measures, gender and examination performance. Detailed access records identified by student were available from server logs.…
Descriptors: Anatomy, Embryology, Lecture Method, Computer Uses in Education
Madden, Kaitlyn – Language and Literacy Spectrum, 2012
This review of research focuses on technological intervention methods as an alternative way to teach literacy to students with disabilities. It discusses the current emphasis of integrating students with specific learning needs in the general education curriculum and the fact that they are struggling, especially in the area of literacy. Through…
Descriptors: Disabilities, Educational Technology, Literacy Education, Response to Intervention
Kawka, Marta; Larkin, Kevin M.; Danaher, Patrick – Australian Journal of Teacher Education, 2012
This paper explores the implementation of a Flickr (Web 2.0 photo sharing software) learning task in a first year primary education course. The context for the task was a Multiliteracies course where students designed digital media activities for later use with primary age students. The Flickr task was constructed to determine how a learning…
Descriptors: Elementary Education, Blended Learning, Web 2.0 Technologies, Photography
Zemirline, N.; Bourda, Y.; Reynaud, C. – IEEE Transactions on Learning Technologies, 2012
Today, there is a real challenge to enable personalized access to information. Several systems have been proposed to address this challenge including Adaptive Hypermedia Systems (AHSs). However, the specification of adaptation strategies remains a difficult task for creators of such systems. In this paper, we consider the problem of the definition…
Descriptors: Programming, Programming Languages, Computer Software, Access to Information
Moguel, P.; Tchounikine, P.; Tricot, A. – IEEE Transactions on Learning Technologies, 2012
In this paper, we consider collective problem-solving challenges and a particular structuring objective: lead groups of learners to make their shared problem-solving organization explicit. Such an objective may be considered as a way to lead learners to consider building and maintaining a shared organization, and/or as a way to provide a basis for…
Descriptors: Cooperative Learning, Problem Solving, Organization, Computer Uses in Education
Cui, Lin; Tso, Fung Po; Yao, Di; Jia, Weijia – IEEE Transactions on Learning Technologies, 2012
Remote access to physical laboratories for education has received significant attention from both researchers and educators as it provides access at reduced cost in sharing manner of real devices and gives students practical training. With the rapid growing of wireless technologies, it has become an essential of learning to have the hand-on…
Descriptors: Computer Uses in Education, Laboratories, Telecommunications, Electronic Learning
Seddon, Jennifer M.; McDonald, Brenda; Schmidt, Adele L. – Australasian Journal of Educational Technology, 2012
Problem and/or scenario-based learning is often deployed in preclinical education and training as a means of: (a) developing students' capacity to respond to authentic, real-world problems; (b) facilitating integration of knowledge across subject areas, and; (c) increasing motivation for learning. Six information and communication technology (ICT)…
Descriptors: Veterinary Medical Education, Computer Uses in Education, Problem Based Learning, Case Method (Teaching Technique)