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Saptasari, Murni; Sunarmi, S.; Sulasmi, Eko Sri; Wicaksono, Rido Sigit; Sudrajat, Ahmad Kamal – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2019
Information literacy is a fundamental aspect to ease students in encompassing the knowledge-making process as well as empowering their capacity in using and creating various information and knowledge products. The purpose of this study was to determine the effect of integrating information literacy rubric with Project-Based Learning on students'…
Descriptors: Foreign Countries, Information Literacy, Scientific Literacy, Student Projects
Kirk, Sarah; Foreman, Daniel; Lee, Cody; Beasley, Shannon W. – Journal of Cybersecurity Education, Research and Practice, 2019
The goal of this research is to describe an active learning opportunity that was conducted as a community service offering through our Center for Cybersecurity Education and Applied Research (CCEAR). As a secondary goal, the participants sought to gain real world experience by applying techniques and concepts studied in security classes. A local…
Descriptors: Active Learning, Computer Security, Information Security, Access to Information
Gao, Yang – Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2019
Through the project-based instruction (PBI) method, this paper described the design, implementation, and assessment of a technical communication course for engineering graduate students. The paper first addressed an increasing demand of engineering students with great communication skills through analyzing the existing literature and industry…
Descriptors: Technical Writing, Engineering Education, Active Learning, Student Projects
Di Biase, Rhonda – Compare: A Journal of Comparative and International Education, 2019
In efforts to improve the quality of education, the disparity between policy and practice in implementing learner-centred pedagogy has been well-documented. Acknowledging these challenges, this study investigated active learning reform using design-based research, an interventionist methodology in the Maldives. The intervention specifically sought…
Descriptors: Student Centered Learning, Models, Active Learning, Intervention
Chen, Mei-Rong Alice; Hwang, Gwo-Jen; Chang, Yu-Ying – British Journal of Educational Technology, 2019
Although flipped learning has been recognized as being a potential approach enabling students to learn at their own pace before the class and facilitating in-depth peer-to-peer and student-to-teacher interactions in the class, it remains a challenge to promote students' active learning in the before-class stage, which could significantly affect…
Descriptors: Graduate Students, Reflection, Blended Learning, Learner Engagement
Apriyani, Rany; Ramalis, Taufik Ramlan; Suwarma, Irma Rahma – Journal of Science Learning, 2019
This research has been conducted to analyze students' problem-solving abilities in direct current electricity in STEM-based learning. The implementation of STEM in this research is to train the domain of scientific practices and engineering practices that are associated with model problems and project-based learning. The research method used was…
Descriptors: Problem Solving, Energy, STEM Education, Foreign Countries
Namli Altintas, Irem; Karaaslan, Hüseyin – Review of International Geographical Education Online, 2019
The aim of this study is to determine the opinions of teacher candidates on how teacher efficiency should be through peer assessment and active learning. For this purpose, an implementation was performed on the presentation skills of the social studies teacher candidates at a state university. In the study group, there are 28 teacher candidates as…
Descriptors: Peer Evaluation, Preservice Teachers, Teacher Effectiveness, Active Learning
Kapralova, Julia Vladimirovna; Moskaleva, Lada Alekseevna; Byiyk, Iana Arthurovna – International Journal of Higher Education, 2019
The article deals with the traditional game approaches that have well recommended themselves at the lessons of the Russian language, and their potential and ways of modifying into a single game space of the lesson is being discussed. Basing on personal experience, the authors of the article present the possibilities of organizing a Russian…
Descriptors: Russian, Second Language Learning, Game Based Learning, Active Learning
Mayhew, Emma – Journal of Political Science Education, 2019
New cohorts of students expect universities to meaningfully incorporate the use of technology-enhanced learning within their provision and they respond particularly well to an active approach to learning. One response has been for colleagues to make use of audience-response systems. The existing literature suggests that the use of these platforms…
Descriptors: Political Science, Audience Response Systems, College Instruction, Computer Uses in Education
Mahaffey, Angela L. – HAPS Educator, 2019
The Flavor Perception Game was designed with the goals of developing an interactive and hands-on activity, providing a platform to review chemical senses of the five tastes, promoting student investment in the course material, and providing a basis for discussion on chemical senses of the five tastes. Knowledge of taste sensation is useful for…
Descriptors: Undergraduate Students, Nursing Students, Game Based Learning, Perception
Case, Jennifer M. – European Journal of Engineering Education, 2019
Most of the contemporary critiques of university teaching are variants of a central argument that sets up a polarity between socalled 'traditional' teaching, often termed 'teacher-centred' and 'transmissive', and approaches that by contrast are considered 'student-centred', often also referred to with the phrase 'active learning'. This editorial…
Descriptors: Engineering Education, Teaching Methods, Conventional Instruction, Student Centered Learning
Conrad, Colin; Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2019
The expansion of technical concepts into everyday business practices suggests a need for effectively teaching difficult subjects to non-technical users. This paper describes hands-on analogy, an innovative method for teaching technically difficult concepts using interactive, experiential learning activities and a gamified exercise. We demonstrate…
Descriptors: Experiential Learning, Business Administration Education, Data Processing, Logical Thinking
Nikolai, Jennifer R. A.; Bennett, Gregory; Marks, Stefan; Gilson, Geoff – International Journal of Art & Design Education, 2019
This article is an interdisciplinary reflective response to an intensive studio learning and teaching experience involving artists, academics and postgraduate students. The authors of this article teach, research and practise in coding, digital design, dance, and virtual and live performance. As lecturers and students we reflect upon and propose…
Descriptors: Studio Art, Interdisciplinary Approach, Active Learning, Art Education
Yang, Wenyuan; Liu, Cheng; Liu, Enshan – International Journal of Science Education, 2019
Since inquiry was first introduced to science education, a lot of inquiry-based tasks have appeared in textbooks for supporting an inquiry-based approach. These tasks have great potential to direct the implementation of an inquiry-based approach, as teachers rely heavily on the use of existing instructional materials in most K-12 classrooms.…
Descriptors: Content Analysis, Active Learning, Inquiry, Secondary School Science
Gillis, Alanna; Taylor, Brionca – Teaching Sociology, 2019
Role-playing activities, as a form of active learning, enable instructors to teach difficult concepts in ways that better facilitate student learning. This note tests the effectiveness of a role-playing activity that simulates the job market: Most students play job seekers seeking employment, and a few play the employers who make employment…
Descriptors: Role Playing, Instructional Effectiveness, Active Learning, Social Networks