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San Diego, Jonathan P.; Aczel, James C.; Hodgson, Barbara K.; Scanlon, Eileen – Educational Technology Research and Development, 2012
When learners use computers, they typically look at the screen, type, use the mouse, talk, write, sketch and make gestures. This paper identifies technical, practical, ethical and methodological challenges associated with traditional methods for studying such interactions. It examines the potential of recent technologies for identifying learners'…
Descriptors: Interaction, Computer Uses in Education, Nonverbal Communication, Verbal Communication
Stuart, Shannon – Principal, 2012
Schools have struggled for decades to provide expensive augmentative and alternative communication (AAC) resources for autistic students with communication challenges. Clunky voice output devices, often included in students' individualized education plans, cost about $8,000, a difficult expense to cover in hard times. However, mobile technology is…
Descriptors: Augmentative and Alternative Communication, Autism, Student Needs, Communication Strategies
Cooper, Kenneth J. – Diverse: Issues in Higher Education, 2012
In keeping with Steve Jobs' vision of transforming education, Apple has expanded its iTunes U so that professors can offer entire courses, not just lectures. So far, though, colleges and universities are not rushing to drop the platforms they use for online learning and adopt the new application from the technology heavyweight. Apple bills the…
Descriptors: Electronic Learning, Video Technology, Electronic Publishing, Elementary Secondary Education
Stroud, Michael J.; Menneer, Tamaryn; Cave, Kyle R.; Donnelly, Nick – Journal of Experimental Psychology: Human Perception and Performance, 2012
Eye movements were monitored to examine search efficiency and infer how color is mentally represented to guide search for multiple targets. Observers located a single color target very efficiently by fixating colors similar to the target. However, simultaneous search for 2 colors produced a dual-target cost. In addition, as the similarity between…
Descriptors: Evidence, Eye Movements, Search Strategies, Experiments
Tzuo, Pei-Wen; Ling, Jennifer Isabelle Ong Pei; Yang, Chien-Hui; Chen, Vivian Hsueh-Hua – Educational Research and Reviews, 2012
At present, methods for the optimal use of two approaches to computer game-based learning in school to enhance students' learning, namely, computer game play and game design, are obscure because past research has been devoted more to designing rather than evaluating the implementation of these approaches in school. In addition, most studies…
Descriptors: Teaching Methods, Curriculum Development, Interaction, Computer Software
Krajcik, Joseph; Merritt, Joi – Science and Children, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Engineering, Classrooms, Investigations, Models
Ott, Michela; Pozzi, Francesca – Behaviour & Information Technology, 2012
This article deals with the issue of creativity and the way this can be supported within technology-enhanced learning experiments. Drawing on a long-term research project in the field of games-based learning, the article describes the methodology adopted during the in-field experiments carried out with the aim of developing young children's…
Descriptors: Creativity, Educational Technology, Educational Games, Computer Uses in Education
Engelhardt, Larry – Physics Teacher, 2012
We introduce a new open source (free) software package that provides a simple, highly interactive interface for carrying out certain mathematical tasks that are commonly encountered in physics. These tasks include plotting and animating functions, solving systems of coupled algebraic equations, and basic calculus (differentiating and integrating…
Descriptors: Physics, Calculus, Computer Software, Open Source Technology
Huang, Angus F. M.; Yang, Stephen J. H.; Liaw, Shu-Sheng – British Journal of Educational Technology, 2012
Situational awareness and mashups are two key factors influencing the success of situational language teaching. However, traditional situational language teaching cannot smoothly conduct relevant learning activities in changing learning context. This study developed a situational mashups system for detecting users' context and proposed a research…
Descriptors: Learning Theories, Second Languages, Teaching Methods, Models
Kagohara, Debora M.; Sigafoos, Jeff; Achmadi, Donna; O'Reilly, Mark; Lancioni, Giulio – Research in Autism Spectrum Disorders, 2012
This study aimed to teach two students with autism spectrum disorders (ASD) to check the spelling of words using the spell-check function on common word processor programs. A multiple-baseline across participants design with baseline, video modeling, and follow-up phases was implemented. During baseline, the participants performed less than 40% of…
Descriptors: Video Technology, Spelling, Intervention, Autism
Trenholm, Sven; Alcock, Lara; Robinson, Carol L. – International Journal of Mathematical Education in Science and Technology, 2012
In this article, we consider the transformation of tertiary mathematics lecture practice. We undertake a focused examination of the related research with two goals in mind. First, we document this research, reviewing the findings of key studies and noting that reflective pieces on individual practice as well as surveys are more prevalent than…
Descriptors: Learner Engagement, Student Attitudes, Lecture Method, Educational Technology
Sugden, Steve – International Journal of Mathematical Education in Science and Technology, 2012
We consider a problem appearing in an Australian Mathematics Challenge in 2003. This article considers whether a spreadsheet might be used to model this problem, thus allowing students to explore its structure within the spreadsheet environment. It then goes on to reflect on some general principles of problem decomposition when the final goal is a…
Descriptors: Foreign Countries, Problem Solving, Mathematics Instruction, Spreadsheets
Mohammad, Mona; Mohammad, Heyam – Education, 2012
Navin and Mark are playing at the computer in their preschool classroom. Like the rest of their classmates, these four-year-old children fearlessly experiment with computer as they navigate through the art program they are using. As they draw and paint on the computer screen, Mark and Navin talk about their creation. "Let's try the stamps" insists…
Descriptors: Young Children, Early Childhood Education, Technology Integration, Computer Uses in Education
Dickens, Harry; Churches, Andrew – Corwin, 2011
This first book in a three-book series offers a wealth of strategies for integrating 40 of the most effective applications--or apps--for the iPad, iPod Touch, and iPhone into K-12 classrooms to cultivate 21st century fluencies. The authors show how to use them to enhance teaching and learning and to address curricular objectives in an engaging,…
Descriptors: High School Students, Educational Technology, Computer Software, Handheld Devices
Hmelo-Silver, Cindy E.; Jordan, Rebecca; Eberbach, Catherine; Rugaber, Spencer; Goel, Ashok – Society for Research on Educational Effectiveness, 2011
In this research, the authors present both the design and preliminary testing of a technology-intensive classroom intervention designed to support middle schools students' understanding of an aquatic ecosystem. The goals of their intervention are to help learners develop deep understanding of ecosystems and to use tools that make the relationships…
Descriptors: Middle School Students, Science Instruction, Ecology, Earth Science