Publication Date
In 2025 | 265 |
Since 2024 | 1229 |
Since 2021 (last 5 years) | 4237 |
Since 2016 (last 10 years) | 8262 |
Since 2006 (last 20 years) | 12085 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Teachers | 870 |
Practitioners | 320 |
Students | 72 |
Researchers | 71 |
Administrators | 66 |
Policymakers | 35 |
Parents | 23 |
Media Staff | 17 |
Support Staff | 5 |
Community | 4 |
Counselors | 4 |
More ▼ |
Location
Australia | 362 |
Turkey | 338 |
Indonesia | 322 |
United Kingdom | 236 |
Canada | 235 |
China | 203 |
Spain | 188 |
California | 144 |
Taiwan | 142 |
Thailand | 126 |
Texas | 125 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 5 |
Meets WWC Standards with or without Reservations | 13 |
Does not meet standards | 19 |
Ha Van Le – Cogent Education, 2024
This investigation delves into the comparative reticence and passive participation tendencies among engineering students from Malaysia and Vietnam, challenging the prevailing pedagogical paradigms that prioritize vocal engagement and analytical prowess in educational forums. Through a meticulous phenomenographic qualitative analysis of 16 students…
Descriptors: Cultural Influences, Student Participation, Critical Thinking, Engineering Education
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Mihail Calalb; Irina Zelenschi – Acta Didactica Napocensia, 2024
This study examines the impact of constructivist physics lessons and laboratory activities on middle and high school students' academic success. Utilizing the constructivist learning model, which emphasizes active student engagement, the research was conducted at Hyperion Theoretical High School in Chi?inau, Moldova, involving 195 students across…
Descriptors: Constructivism (Learning), Physics, Science Education, Science Laboratories
John H. Bickford; Jeremiah Clabough – History Teacher, 2024
Ordinary citizens and elected officials struggle with the unsettled nature of history and America's problematic racial past in particular. Textbooks--the most common curricular resource in the discipline--contribute by emphasizing singular names (e.g., Martin Luther King Jr.), curious objects (e.g., Rosa Parks's bus seat), and ahistorical notions…
Descriptors: Elementary School Students, History Instruction, Local History, Grade 4
Moliner, Lidon; Alegre, Francisco – European Journal of Teacher Education, 2022
The benefits of peer tutoring in mathematics have repeatedly been proven at different educational levels. Nevertheless, mathematics teachers' perceptions towards this methodology and whether they are adequately trained to implement the practice is information that remains uncertain. Surveys and questionnaires directed at teachers regarding peer…
Descriptors: Mathematics Teachers, Teacher Attitudes, Knowledge Level, Peer Teaching
Huang, Ying – Journal of Research in Science Teaching, 2022
Based on quantitative survey data collected from an inquiry-based general chemistry laboratory course, the current study used marginal models to evaluate changes in students' teamwork and problem-solving skills, attitudes to teamwork, and willingness to explore new issues before and after the course. The results suggest that introductory-level…
Descriptors: Inquiry, Active Learning, Science Education, Science Laboratories
Tsybulsky, Dina; Sinai, Erez – Journal of Science Education and Technology, 2022
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study's main goal was to conduct an in-depth, qualitative examination of the students' experiences and the development of their skills over the course of this project. The following research questions were…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education
Yang, Dazhi; Chittoori, Bhaskar – Journal of STEM Education: Innovations and Research, 2022
Previous studies suggest a strong correlation between exposure to hands-on STEM programs and positive attitudes toward and experience with STEM subject matter amongst, middle, high school, and university students. However, there has been little research on the impact of hands-on STEM projects on Title I (socioeconomically disadvantaged) elementary…
Descriptors: Educational Legislation, Elementary Secondary Education, Federal Legislation, Student Attitudes
Lyublinskaya, Irina; Kaplon-Schilis, Aleksandra – Education Sciences, 2022
Since the development of the technological pedagogical content knowledge (TPACK) framework, researchers have been developing a variety of instruments to measure the TPACK of pre-service and in-service teachers. The task of developing an efficient, reliable, and valid instrument is difficult. Even validated instruments require guidance for…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Measures (Individuals), Scoring Rubrics
Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
LaForge, Joseph; Martin, Erika C. – American Biology Teacher, 2022
We present data displaying course-based undergraduate research experiences (CUREs) effectiveness in providing authentic cutting-edge research experiences to undergraduates, which both private and government organizations recognize as essential. A total of 68 students were enrolled in this research with 50 students being in a traditional laboratory…
Descriptors: Undergraduate Students, Scientific Research, Student Attitudes, Laboratory Experiments
White, P. J.; Kennedy, Con – Industry and Higher Education, 2022
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, designers find it difficult to establish themselves as entrepreneurs. Therefore, graduate designers are increasingly in need…
Descriptors: Creativity, Problem Solving, Entrepreneurship, Design
Hogan, Deirdre; O'Flaherty, Joanne – International Journal of Sustainability in Higher Education, 2022
Purpose: Goal 4.7 of the Sustainable Development Goals (SDGs) explicitly frames education as an enabler of change and a means to achieve all SDGs. This study aims to explore the nature and culture of science as an academic discipline and its capacity for the integration of education for sustainable development (ESD). Design/methodology/approach:…
Descriptors: Scientific Principles, Science Education, Sustainable Development, Objectives
Zulfa; Nusi, Ahmad; Ananda, Azwar; Efi, Agusti; Pernantah, Piki Setri – International Journal of Instruction, 2022
This study aims to find a simulation project-based learning model for the Minangkabau Natural Culture subject in higher education. This research method uses the research and development (R and D) development procedure using the Plomp development design that goes through 3 steps, namely: Preliminary Research, Prototyping Phase, and Assessment…
Descriptors: Student Projects, Active Learning, Higher Education, Models