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Balkenborg, Dieter; Kaplan, Todd; Miller, Timothy – Journal of Economic Education, 2011
Once relegated to cinema or history lectures, bank runs have become a modern phenomenon that captures the interest of students. In this article, the authors explain a simple classroom experiment based on the Diamond-Dybvig model (1983) to demonstrate how a bank run--a seemingly irrational event--can occur rationally. They then present possible…
Descriptors: Class Activities, Experiments, Economics Education, Banking
Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat – Journal of Educational Technology Systems, 2011
Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…
Descriptors: Games, Teaching Methods, Educational Technology, Computer Uses in Education
Shively, Candace Hackett – Learning & Leading with Technology, 2011
Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…
Descriptors: Creativity, Student Projects, Creative Thinking, Creative Teaching
Gingl, Zoltan; Mingesz, Robert; Makra, Peter; Mellar, Janos – European Journal of Physics, 2011
Photogates are probably the most commonly used electronic instruments to aid experiments in the field of mechanics. Although they are offered by many manufacturers, they can be too expensive to be widely used in all classrooms, in multiple experiments or even at home experimentation. Today all computers have a sound card--an interface for analogue…
Descriptors: Science Experiments, Science Instruction, Computer Software, Computer Uses in Education
Hoeling, Barbara M. – Physics Teacher, 2011
The human eye and its vision problems are often used as an entry subject and attention grabber in the teaching of geometrical optics. While this is a real-life application students can relate to, it is difficult to visualize how the eye forms images by studying the still pictures and drawings in a textbook. How to draw a principal ray diagram or…
Descriptors: Optics, Human Body, Science Instruction, Computer Uses in Education
Baldoni, Matteo; Baroglio, Cristina; Brunkhorst, Ingo; Henze, Nicola; Marengo, Elisa; Patti, Viviana – Interactive Learning Environments, 2011
Curricula authoring is a complex process, involving different actors and different kinds of knowledge. Learners aim at acquiring expertise about some topic of their own interest, and need to perceive that the curriculum they attend will lead them toward their goal; when this does not happen, they become demotivated. Learners are all different, not…
Descriptors: Curriculum Development, Internet, Semantics, Individualized Instruction
Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2011
This article features websites related to biochemistry and molecular biology education. They include: (1) Scitable (www.nature.com/scitable); (2) Educause (www.educause.edu); (3) The Journal of Computer Assisted Learning (onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729); (4) European Conference on eLearning…
Descriptors: Computer Uses in Education, Educational Technology, Molecular Biology, Biochemistry
Thornton, Brenda; Basu, Chhandak – Biochemistry and Molecular Biology Education, 2011
Real-time PCR (quantitative PCR or qPCR) has become the preferred method for validating results obtained from assays which measure gene expression profiles. The process uses reverse transcription polymerase chain reaction (RT-PCR), coupled with fluorescent chemistry, to measure variations in transcriptome levels between samples. The four most…
Descriptors: Chemistry, Genetics, Computer Software, Computer Uses in Education
Grush, Mary – Campus Technology, 2011
Higher education institutions are competing harder than ever for recognition as top colleges and universities. Nowhere does that competition play out more keenly than in the field of research, where successful researchers and programs can garner enormous prestige for an institution. For administrators interested in burnishing the reputations of…
Descriptors: Costs, Computer Software, Budgets, Higher Education
Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao – IEEE Transactions on Learning Technologies, 2011
We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…
Descriptors: Information Security, Teaching Methods, Feedback (Response), Toys
Peled, Yehuda; Blau, Ina; Grinberg, Ronen – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Transforming a school from traditional teaching and learning to a one-to-one (1:1) classroom, in which a teacher and students have personal digital devices, inevitably requires changes in the way the teacher addresses her role. This study examined the implications of integrating 1:1 computing on teachers' pedagogical perceptions and the…
Descriptors: Junior High Schools, Teacher Attitudes, Lesson Observation Criteria, Educational Change
Elf, Marie; Ossiannilsson, Ebba; Neljesjö, Maria; Jansson, Monika – Open Learning, 2015
The IMPOER project (implementation of open educational resources, OER) aimed to implement OER in a nursing programme at Dalarna University, Sweden. The university and its nursing programme have long engaged in e-learning, and the nursing programme has recently been awarded the European Association of Distance Teaching Universities E-xcellence…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Multimedia Materials
Sayan, Hamiyet – Educational Research and Reviews, 2015
This study aims to analyze the relationship between playing computer games and learning basic mathematics skills. It shows the role computer games play in the learning and achievement of basic mathematical skills by students. Nowadays it is clear that individuals, especially young persons are very fond of computer and computer games. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Games, Mathematics Skills
Arthanat, Sajay; Curtin, Christine; Kontak, David – Journal of Occupational Therapy, Schools & Early Intervention, 2015
Mainstream technologies are widely being employed in inclusive and special education classrooms to accommodate the learning needs of students. As the evidence of their effectiveness evolves, educators and school-based therapists need tools and documentable strategies for their implementation. This research presents an evaluation protocol to guide…
Descriptors: Educational Technology, Technology Uses in Education, Developmental Disabilities, Handheld Devices
Cohen, Anat; Reisman, Sorel; Sperling, Barbra Bied – International Review of Research in Open and Distributed Learning, 2015
Learning object repositories are a shared, open and public space; however, the possibility and ability of personal expression in an open, global, public space is crucial. The aim of this study is to explore personal spaces in a big learning object repository as a facilitator for adoption of Open Educational Resources (OER) into teaching practices…
Descriptors: Resource Units, Shared Resources and Services, Access to Information, Information Storage