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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
In this article, the author provides an overview of Second Life[trademark], or simply SL, which was developed at Linden Lab, a San Francisco-based corporation. SL is an online society within a threee-dimensional virtual world entirely built and owned by its residents, where they can explore, build, socialize and participate in their own economy.…
Descriptors: Computer Simulation, Computer Assisted Design, Economic Development, Economic Opportunities
Sauer, Jeff; Murphy, Sam – NewMedia, 1997
NT OpenGL hardware allows modelers and animators to work at relatively inexpensive NT workstations in their own offices or homes previous to shared space and workstation time in expensive studios. Rates seven OpenGL boards and two QuickDraw 3D accelerator boards for Mac users on overall value, wireframe and texture rendering, 2D acceleration, and…
Descriptors: Computer Assisted Design, Computers, Cost Effectiveness, Workstations
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Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Penin, Pedro I. Alvarez – Computers & Education, 2007
At most universities throughout the world Computer Aided Design is taught using commercial programs more suitable for business and industry than for teaching. This led us to write our own design program (GIcad) starting from the best-known standards on the market, but always avoiding unnecessary commands in the first steps of the learning process.…
Descriptors: Teaching Methods, Statistical Analysis, Computer Software, College Students
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Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning
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Martin, Deb – Middle School Journal (J3), 2008
In this article, the author first explains what an authors gallery is and suggests additional uses and modifications. Next, readers are taken through a day-by-day description of creating the gallery while having the theory behind this pedagogical choice explained. The step-by-step discussion is supported with student examples and concepts drawn…
Descriptors: Writing Strategies, Writing Processes, Computer Assisted Design, Multimedia Materials
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Ding, Suining – Engineering Design Graphics Journal, 2008
This paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. The collaborative session took place in a 3D AutoCAD class for a real world project. The 3D models served as an interface for designer-user collaboration during the design process. Students not only learned…
Descriptors: Pilot Projects, Experiential Learning, Interior Space, Computer Assisted Design
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
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Moore, Pam – Tech Directions, 2002
Provides information careers for drafting/computer-assisted drafting technicians, including salaries, responsibilities, employment outlook, working conditions, skills needed, and career advancement opportunities. Lists professional drafting organizations. (JOW)
Descriptors: Computer Assisted Design, Drafting, Occupational Information, Paraprofessional Personnel
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Liu, Yu-Tung – International Journal of Technology and Design Education, 1998
Proposes a broader framework for understanding design creativity by distinguishing different levels of creativity, namely personal and social/cultural creativity, and their interaction. Within this framework, the possible role that the computer can play is discussed by analyzing the procedure of rule formation and the phenomenon of seeing emergent…
Descriptors: Computer Assisted Design, Creativity, Creativity Research, Cultural Background
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Calhoun, Ken – Tech Directions, 2004
This article describes several very useful applications of AutoCAD that may lie outside the normal scope of application. AutoCAD commands used in this article are based on AutoCAD 2000I. The author and his students used a Hewlett Packard 750C DesignJet plotter for plotting. (Contains 5 figures and 5 photos.)
Descriptors: Computer Assisted Design, Technology Education, Computer Oriented Programs
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Schwendau, Mark – Tech Directions, 2004
Computer aided design (CAD) has been producing 3-D models for years. AutoCAD software is frequently used to create sophisticated 3-D models. These CAD files can be exported as 3DS files for import into Autodesk's 3-D Studio Viz. In this program, the user can render and modify the 3-D model before exporting it out as a WRL (world file hyperlinked)…
Descriptors: Internet, Computer Assisted Design, Computer Simulation, Visual Aids
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Kinsey, Brad L.; Towle, Erick; Onyancha, Richard M. – Engineering Design Graphics Journal, 2008
Spatial ability, which is positively correlated with retention and achievement in engineering, mathematics, and science disciplines, has been shown to improve over the course of a Computer-Aided Design course or through targeted training. However, which type of training provides the most beneficial improvements to spatial ability and whether other…
Descriptors: Computer Assisted Design, Spatial Ability, Training Methods, Instructional Innovation
Peppler, Kylie A.; Kafai, Yasmin B. – Online Submission, 2007
In this paper we articulate an alternative approach to look at video games and learning to become a creator and contributor in the digital culture. Previous discussions have focused mostly on playing games and learning. Here, we discuss game making approaches and their benefits for illuminating game preferences and learning both software design…
Descriptors: Video Games, Ethnography, Ethics, Literacy
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Anderson, Mark Alan – SchoolArts: The Art Education Magazine for Teachers, 2007
Computers have changed the ways students study components of design. Once on the computer, students tend to get so excited that they usually neglect to make preliminary sketches. Rather than rely on design software to provide visual solutions, this author chose to use design assignments that are intended to foster thinking in his students. In this…
Descriptors: Studio Art, Computer Assisted Design, Graphic Arts, Photography
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Klenke, Andrew M.; Dell, Tim W. – Tech Directions, 2007
Graduates of the automotive technology program at Pittsburg State University (PSU) generally enter the workforce in some type of automotive management role. As a result, the program does not require students to purchase their own tools, and it does not have room for all 280 majors to roll around a personal tool chest. Each instructor must maintain…
Descriptors: Articulation (Education), Auto Mechanics, Equipment, Storage
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