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Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
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Rohaeti, Euis Eti; Evans, Brian R.; Wiyatno, Toyo; Prahmana, Rully Charitas Indra; Hidayat, Wahyu – Journal on Mathematics Education, 2023
Equations are often used in mathematics and other subjects, which means that a media can teach students how to solve equations, particularly linear equations of two variables, or "Sistem Persamaan Linear Dua Variabel" (SPLDV) as it is called in Indonesian, is needed. However, most teachers are still focused on developing the learning…
Descriptors: Mathematics Education, Mathematics Skills, Equations (Mathematics), Mathematics Instruction
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Abouzeid, Enjy; Sallam, Moataz A. – Innovations in Education and Teaching International, 2023
Clinical competence is multi-dimensional and must be acquired by all medical students. Accordingly, a prospective quasi-experimental study was conducted to evaluate the merging of script concordance testing (SCT) and team-based learning (TBL) as a teaching/learning approach for medical students in clinical settings. The study comprised three…
Descriptors: Clinical Experience, Medical Students, Cooperative Learning, Evaluation Methods
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Üredi, Pelin; Doganay, Ahmet – Journal of Theoretical Educational Science, 2023
The purpose of this study is to investigate how to improve middle school 6th-grade students' skill of associating mathematics with real life through Realistic Mathematics Education, which was reinforced with educational games, to determine the problems possible to be encountered in practice and how to solve these problems in details. This study,…
Descriptors: Mathematics Education, Relevance (Education), Middle School Students, Grade 6
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Hidayah, Indriati Nurul; Irawati, Santi; Agung, Mohammad; Sa'dijah, Cholis; Subanji; Sudirman – Mathematics Teaching Research Journal, 2023
Most students practice abductive reasoning in solving mathematical problems that encourage creativity. This study analyses the process of making conjectures based on abductive reasoning. This study used a qualitative design and involved 106 undergraduate mathematics students enrolled in the mathematics course Introduction to Ring. We analyzed the…
Descriptors: Logical Thinking, Thinking Skills, Mathematics Skills, Concept Formation
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Osiesi, Mensah Prince; Sanni, Kamorudeen Taiwo; Fajobi, Oluwatoyin Oluwafunke – Education 3-13, 2023
This study investigated the forms, causes, effects, and solutions to challenging behaviours in primary schools in Ibadan South West Local Government Area of Oyo State, Nigeria. The qualitative research design of the case study type was used for the study. The study population consisted of pupils, teachers, and school heads. The purposive sampling…
Descriptors: Behavior Problems, Elementary School Students, Case Studies, Teacher Attitudes
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Bircan, Mehmet Akif; Akman, Emrah – Educational Policy Analysis and Strategic Research, 2023
This study aimed to reveal a relationship between high school students' 21st-century skills and academic performance in mathematics and science courses. The research was designed in a relational survey model. In the study group, there were 596 students. Descriptive statistics, the one-way analysis of variance, the Pearson correlation test, and…
Descriptors: High School Students, Mathematics Achievement, Science Achievement, 21st Century Skills
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Swidan, Osama; Cusi, Annalisa; Robutti, Ornella; Arzarello, Ferdinando – For the Learning of Mathematics, 2023
This paper introduces a model built upon the Method of Varying Inquiry, offering a didactical approach to problem posing and solving activities that stimulates inquiry-based learning in mathematics classrooms. The model combines the inquiry-based framework with the variation theory and with specific didactical and theoretical elements (the…
Descriptors: Teaching Methods, Mathematics Instruction, Inquiry, Active Learning
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Filipkowski, Craig – Action Learning: Research and Practice, 2023
This case study measures the impact on elements of schools' professional environment after school leaders participated in eight action learning (AL) sessions over one summer. The guiding research question asks, What, if any, impact on a building level administrator's leadership practices result after their participation in an Action Learning…
Descriptors: Leadership Styles, Cooperation, Participative Decision Making, Instructional Leadership
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Sarraf, Krista Speicher – Written Communication, 2023
Writing studies must conduct replicable, aggregable, and data-supported (RAD) research to understand the relationship between creativity and writing, including how writers use creative thinking to generate texts and how environmental factors mediate writers' engagement with creative thinking. This article traces research on creativity from…
Descriptors: Writing Research, Writing Skills, Creative Writing, Creative Thinking
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Erol, Ahmet; Erol, Mustafa; Basaran, Mustafa – European Early Childhood Education Research Journal, 2023
The study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students…
Descriptors: Foreign Countries, Art Education, STEM Education, Creativity
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Blocker, Christopher P. – Marketing Education Review, 2023
This generation of students enters a workforce that increasingly demands interdisciplinary thinking to solve complex problems and create sustainable value. The global pandemic, climate crisis, and state of social inequality call for future business leaders to practice a broader intellectual vision to "see" across domains and apply…
Descriptors: Interdisciplinary Approach, Thinking Skills, Design, Sustainability
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Mohlin, Alice – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is twofold: to identify and map contemporary research on advanced technology implementations for problem-solving purposes in the manufacturing industry, and to further understand the organizational learning possibilities of advanced technology problem-solving in the manufacturing industry.…
Descriptors: Manufacturing Industry, Problem Solving, Organizational Learning, Technology Uses in Education
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
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