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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
Chen, Xinjie; He, Jinbo; Fan, Xitao – International Journal of Bilingual Education and Bilingualism, 2022
Currently, the positive role of creativity has received support and research in bilingual literature. However, the positive psychological processes that may contribute to creativity only received little attention, especially in bilingual population. This study focused on exploring the possible psychological processes among several variables:…
Descriptors: Cognitive Style, Correlation, Self Esteem, Bilingualism
Akman, Özkan; Tütünsatar, Hatice Evrim; Yetisen, Serdar – International Society for Technology, Education, and Science, 2022
In this study, it is aimed to gain the ability to transform what nature offers into a work of art by using traditional methods. The study has two main aims. Its first purpose is to present ways to transfer environmental literacy skills through art education, as a value that should be acquired at an early age. The second is to contribute to the…
Descriptors: Art Education, Secondary School Students, Environmental Education, Transfer of Training
Tsado, Lucy; Kim, Jung Seob – Journal of Cybersecurity Education, Research and Practice, 2022
Private-sector and public-sector organizations have increasingly built specific business units for securing company assets, reputation, and lives, known as "security operations centers" (SOCs). Depending on the organization, these centers may also be referred to as global security operations centers, "cybersecurity" operations…
Descriptors: Computer Security, Information Security, Higher Education, Liberal Arts
Miller, Angie L.; Alvarez Huerta, Paula – Journal of Education and Work, 2022
Previous research suggests that creativity training is effective in academic settings, and that creative skills are increasingly important for success within unconventional careers such as self-employment or starting a business. This study extends research on creativity and entrepreneurial training in higher education, using data from the National…
Descriptors: College Seniors, College Freshmen, National Surveys, Learner Engagement
Galvão, Dindara S.; Biazzi, Renata B.; de Morais, Gustavo Chagas; Miranda, Caetano R. – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
Arts offer an engaging opportunity to bring about women's underrepresentation issues in physics. In this work, we report the creation process, production, and reception of the short 360° video entitled 'Women in Science.' This movie maps and portrays female researchers' situation in physics at the University of Sao Paulo, a representative subset…
Descriptors: Foreign Countries, Females, STEM Careers, Disproportionate Representation
Goetz, Greta – Educational Philosophy and Theory, 2022
Bernard Stiegler highlights many of the problems faced by education with respect to the 'bringing forth' of knowledge on an individual, collective, and technical level in the Anthropocene. These problems include the short-circuiting of dreams, automatization of thought, and toxic digital networks. Stiegler's [foreign characters] (pharmakon) seeks…
Descriptors: Climate, Teaching Methods, Computer Software, Educational Philosophy
Kemaloglu-Er, Elif – Turkish Journal of Education, 2022
Project-based learning (PBL) involves real-life-based use of investigative, interactive and creative tasks that extend beyond the classroom and culminate in authentic products. PBL can be used as a means to promote tertiary-level EFL learning, yet there is little research on the issue in Turkish higher education contexts. This study develops a PBL…
Descriptors: Student Projects, Active Learning, Postsecondary Education, Second Language Learning
Ranta, Elina – ELT Journal, 2022
This paper looks into the dilemma of what counts as a grammatical 'learner error' in ELT on the basis of recent results from English variationist research and English as a lingua franca research. Examples from these studies show that features often perceived as 'errors' for EFL speakers also occur in ESL production--where they are called…
Descriptors: Language Universals, Grammar, English (Second Language), Second Language Learning
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Hicken, Laura K.; Weidner, Brian N. – Journal of Music Teacher Education, 2022
Coursework across the music education curriculum provides teacher educators an opportunity to introduce and reinforce a range of instructional practices (i.e., creating, performing, responding to, and connecting with music) into the music classroom. Although instrument techniques courses are a foundational part of an undergraduate music education…
Descriptors: Music Education, Creativity, Undergraduate Students, Teaching Methods
Nagy, Peter; Mawasi, Areej; Eustice, Kristi; Cook-Davis, Alison; Finn, Ed; Wylie, Ruth – British Journal of Educational Technology, 2022
Using Mary Shelley's "Frankenstein" as inspiration, this paper presents a Frankenstein-themed transmedia storytelling experience, which encompasses simple hands-on activities and an online narrative experience that allows students to model scientific work and engage in various science activities. The study aimed to test whether students…
Descriptors: Self Efficacy, Student Attitudes, Story Telling, Novels
Robberts, Anna S.; Van Ryneveld, Linda – Industry and Higher Education, 2022
Educators are drawn into a battle for student attention and engagement in any learning environment. This article describes how a learning environment can be changed into a game-based activity to ensure student engagement. Modules aimed at the professional development of students present numerous challenges in the structuring of learning…
Descriptors: Higher Education, Students, Engineering Education, Game Based Learning
Higuera-Martínez, Oscar Iván; Corazza, Giovanni Emanuele; Fernández-Samacá, Liliana – European Journal of Engineering Education, 2022
This article presents how Problem- and Project-Based Learning (PBL) in engineering education can exploit the theoretical framework of the Space-Time (ST)-Continuum, according to which educational contexts can be classified in terms of the tightness vs. looseness of the relevant conceptual space S and available time T. By crossing these two…
Descriptors: Problem Based Learning, Engineering Education, Teaching Methods, Intervention
OECD Publishing, 2022
Cultural and creative sectors and industries are a significant source of jobs and income. They are a driver of innovation and creative skills, within cultural sectors and beyond. They also have significant social impacts, from supporting health and well-being, to promoting social inclusion and local social capital. As national and local…
Descriptors: Economic Development, Local Issues, Trend Analysis, Sociocultural Patterns