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Jun Peng; Meng Sun; Bei Yuan; Cher Ping Lim; Jeroen J. G. van Merriënboer; Minhong Wang – Education and Information Technologies, 2024
Project-based learning (PjBL) has been increasingly promoted and extended to online environments to enhance the quality of higher education. However, PjBL involves complex processes requiring higher-order thinking skills, which may pose challenges to many students especially in online settings with little prompt support from teachers. The problem…
Descriptors: College Students, Thinking Skills, Cognitive Processes, Active Learning
Chaehyun Lee – International Journal of Bilingual Education and Bilingualism, 2024
This qualitative study employed a discourse analysis methodology to compare Korean bilingual students in first and third grades by examining different functions and forms of translanguaging in Korean heritage language (HL) classrooms in the U.S. By identifying linguistic functions and forms of each translanguaging occurrence, the study presents…
Descriptors: Bilingualism, Translation, Code Switching (Language), Grade 1
Computational Thinking Practices as Tools for Creating High Cognitive Demand Mathematics Instruction
Kathryn M. Rich; Aman Yadav; Charles J. Fessler – Journal of Mathematics Teacher Education, 2024
One characteristic of high-quality mathematics teaching is supporting students in engaging in tasks of high cognitive demand. In this paper, we explore relationships between two elementary teachers' efforts to integrate computational thinking (CT) practices--abstraction, debugging, and decomposition--into their mathematics instruction and their…
Descriptors: Mental Computation, Thinking Skills, Mathematics Instruction, Elementary School Mathematics
Eadaoin J. Slattery; Patrick Ryan; Donal G. Fortune; Laura P. McAvinue – Mind, Brain, and Education, 2024
This study evaluated the impact of a theory-driven cognitive attention training program, "Keeping Score!," in improving students' sustained attention capacity. Training was based on sustained updating. Students engaged this process by mentally keeping score during an interactive game of table tennis without external aids. Students (9-11…
Descriptors: Attention Span, Attention Control, Game Based Learning, Athletics
Miriam Sarid; Orly Lipka – European Journal of Psychology of Education, 2024
The present study examined the academic self-efficacy (ASE) of undergraduate students with self-reported learning disabilities (LD), attention deficit hyperactivity disorder (ADHD), and comorbid LD + ADHD compared with non-LD/ADHD students at two time points, before the emergence of COVID-19 (pre-COVID) and during the pandemic (COVID-19). It also…
Descriptors: Self Efficacy, Learner Engagement, Attention Deficit Hyperactivity Disorder, Learning Disabilities
Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
Andrade, Paulo E.; Müllensiefen, Daniel; Andrade, Olga V. C. A.; Dunstan, Jade; Zuk, Jennifer; Gaab, Nadine – Journal of Learning Disabilities, 2024
Musical abilities, both in the pitch and temporal dimension, have been shown to be positively associated with phonological awareness and reading abilities in both children and adults. There is increasing evidence that the relationship between music and language relies primarily on the temporal dimension, including both meter and rhythm. It remains…
Descriptors: Music, Reading Skills, Predictor Variables, Time Perspective
Artyom Zinchenko; Markus Conci; Hermann J. Müller; Thomas Geyer – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Visual search is faster when a fixed target location is paired with a spatially invariant (vs. randomly changing) distractor configuration, thus indicating that repeated contexts are learned, thereby guiding attention to the target (contextual cueing [CC]). Evidence for memory-guided attention has also been revealed with electrophysiological…
Descriptors: Cues, Memory, Attention, Visual Perception
Xinyao Xiao; Jian Wang; Yanyan Shu; Junying Tan – Journal of Creative Behavior, 2024
Multisensory environments rich in modal integration provide cues from various sensory modalities including visually, auditorily, and tactilely. Such modal integration plays a crucial role in cognitive processing, specifically in fostering creativity. Numerous studies highlight that emotional coherence through cross-modal affective integration…
Descriptors: Creativity, Multisensory Learning, Audiovisual Aids, Sensory Experience
Daniel Gertner; Allie Brashears; Na Xu; Holly Porter-Morgan – Journal of College Science Teaching, 2024
Gateway science courses are an ongoing obstacle to recruitment into STEM fields (Science, Technology, Engineering, and Mathematics). Students come into courses that have a high cognitive load, which makes success in the course challenging. Instructional design can be used to reduce cognitive load. The findings demonstrate that leveraging pre- and…
Descriptors: Community College Students, STEM Education, Biology, Science Instruction
Yew-Jin Lee; Dongsheng Wan – Educational Studies, 2024
Educators have long questioned why some students can experience achievement more easily in some school subjects/curriculum, but not in others. We argue that learners cannot ignore navigating two key features inherent within every curriculum--its cognitive demands as well as its opportunities for access to knowledge that are the twin foci of this…
Descriptors: Foreign Countries, Academic Achievement, Cognitive Processes, Difficulty Level
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Ramona Hagenkötter; Valentina Nachtigall; Katrin Rolka; Nikol Rummel – European Journal of Psychology of Education, 2024
The implementation of video modeling examples of mathematical hands-on experimentation may provide students with authentic and, at the same time, not too cognitively overwhelming experiences. However, the effectiveness of video modeling examples can be influenced by different characteristics of the observed models. On the one hand, based on the…
Descriptors: Experiential Learning, Mathematical Concepts, Video Technology, Authentic Learning
Paige Cristine McKeown – ProQuest LLC, 2024
The future of individual and societal progress is largely dependent on students' success following completion of K-12 education. For most traditionally aged students, this entails a journey into higher education at colleges and universities. This transition is rife with pitfalls that may lead students to stop out, fail out, or make inadequate…
Descriptors: College Bound Students, Cognitive Processes, Social Influences, Social Networks
Minji Jeon; Kyungbin Kwon – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the computational thinking (CT) practices of eight pre-service teachers through their Scratch and Python programs. Conducted within an undergraduate-level computer science education course, students learned CT concepts via parallel instruction in block-based programming (Scratch) and text-based programming (Python). The…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computation, Cognitive Processes

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