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Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
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Crumb, Loni; Chambers, Crystal; Azano, Amy; Hands, Africa; Cuthrell, Kristen; Avent, Max – Journal for Multicultural Education, 2023
Purpose: Rural education research has historically been cast in a deficit lens, with rural places characterized by their problems or shortcomings, as if the way of understanding rural itself is to compare it to nonrural locales. These intransigent and narrow perceptions of rurality hinders recognition of the assets and possibilities of rural…
Descriptors: Rural Areas, Rural Education, Cultural Capital, Ideology
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Hwang, Wu-Yuin; Hariyanti, Uun; Chen, Nian-Shing; Purba, Siska Wati Dewi – Interactive Learning Environments, 2023
The purpose of this study is to develop and validate an authentic contextual learning framework with six constructs to model the relationships among essential factors of authentic contextual learning. In particular, this framework explores the relationships across six constructs, i.e. learning by applying, healthy learning, collaborative learning,…
Descriptors: Authentic Learning, Models, Experiential Learning, Cooperative Learning
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Amegbanu, Vida Adzo; Mpuangnan, Kofi Nkonkonya – African Educational Research Journal, 2023
This study investigated factors affecting the teaching of creativity in Colleges of Education (CoE) in Ghana. A descriptive survey design was used by developing a questionnaire containing closed and open-ended questions to collect the data. The data were collected from 188 participants. The participants were selected by using a multistage sampling…
Descriptors: Foreign Countries, Creativity, Schools of Education, College Faculty
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Campos, Verónica Moreno; Muñoz, Francisco José Rodríguez – Smart Learning Environments, 2023
An applied research proposal for integrated learning based on the use of educational robotics has been proposed. The design has been implemented with a sample of 21 four-year-old students applying twenty-first-century competencies (collaboration, creativity, critical thinking, and communication) to learn the curricula related to the development of…
Descriptors: Early Childhood Education, Robotics, Technology Uses in Education, Intervention
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Randolph, Justus J.; Bryson, Anaya; Menon, Lakshmi; Henderson, David K.; Manuel, Austin Kureethara; Michaels, Stephen; Rosenstein, Debra Leigh Walls; McPherson, Warren; O'Grady, Rebecca; Lillard, Angeline S. – Campbell Systematic Reviews, 2023
Montessori education is the oldest and most widely implemented alternative education in the world and includes a full system of lessons and hands-on materials for children from birth to 18 years, presented individually, and embedded in a philosophical framework regarding children's development and its optimal conditions. The objectives of this…
Descriptors: Montessori Method, Program Effectiveness, Outcomes of Education, Comparative Analysis
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Alesia Mickle Moldavan; Graham Johnson – Georgia Educational Researcher, 2023
Preservice teachers need opportunities in teacher education courses to explore arts-based interdisciplinary learning that can inspire connections between communities of practice and allow learners to integrate concepts and imagine creative possibilities. This study reports on preservice teachers engaged in a workshop on arts-based…
Descriptors: Preservice Teachers, Interdisciplinary Approach, Communities of Practice, Creativity
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Ayse Sezer – Online Submission, 2023
In order to keep up with the speed of science and technology in today's conditions, it is important for human beings to constantly renew themselves and adapt to the changing world and living conditions. In this content, education plays a significant role, and art education, in particular, hold a pioneering role in nurturing civilized individuals.…
Descriptors: Artificial Intelligence, Teaching Methods, Freehand Drawing, Child Development
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Wahyudi; Heri Retnawati; Elly Arliani – International Society for Technology, Education, and Science, 2023
The 21st century learning leads to create new skill of students, so the Indonesian government offers the new curriculum. In vocational school, project-based learning for the subject of the "Ilmu Pengetahuan Alam dan Sosial" (IPAS) Project is required to increase the creativity of student. Informations about the perspective of vocational…
Descriptors: Teacher Attitudes, Foreign Countries, Phenomenology, Vocational High Schools
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Bernal, Ana; Esparza, Javier; Ruiz, María-José; Ferrando, Mercedes; Sainz, Marta – Electronic Journal of Research in Educational Psychology, 2017
Introduction: This work tackles the question about the nature of creativity as a general vs. domain-specific ability. First we deal with the concept of creativity and then, the main approaches to the debate of generality vs. specificity are exposed. Method: A total of 133 students attending 3rd grade of secondary education in Murcia Region took…
Descriptors: Creativity, Foreign Countries, Creative Thinking, Creativity Tests
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Sharma, Shivani; Babu, Nandita – Creativity Research Journal, 2017
Studies reveal inconclusive evidence of the relationship between executive function and creativity. Further, there is a dearth of studies investigating creativity in older adults in the Indian context. Three tests--namely, Torrance Test of Creative Thinking (Figural), the Stroop Test, and Mental Balance (PGI memory scale)--were administered on a…
Descriptors: Creativity, Executive Function, Short Term Memory, Adults
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O'Donnell, Aislinn – Studies in Philosophy and Education, 2018
The existential, experiential, ethical, pathic and pre-pathic dimensions of education are essential for the creative composition of subjectivities in institutional spaces, yet educational research and policy tend increasingly to privilege technical discourses and prescriptive approaches both when evaluating "what is effective in…
Descriptors: Ethics, Creativity, Educational Philosophy, Educational Research
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Yang, Chao-Ming – Journal of Education and Learning, 2018
Design thinking is a human-centered creative method that can be used to seek innovative solutions for life and social topics. Moreover, design thinking can enable developing innovative ideas that can satisfy consumer needs. A packaging design course is a professional course that combines material application, design aesthetics, and branding. It is…
Descriptors: Design, Thinking Skills, Teaching Methods, Foreign Countries
Beghetto, Ronald A. – Educational Leadership, 2018
Being creative always involves risk, and educators need to support students in taking "beautiful risks"--actions that have the potential to make a positive, lasting contribution to other's lives. To offer such support, educators must take risks too. Beghetto describes three "beautiful risks" educators can take to foster…
Descriptors: Creativity, Risk, Teaching Methods, Success
Spencer, John – Educational Leadership, 2018
Do your students occasionally seem bored? That's ok, says John Spencer. Doing tedious tasks or spending some time without stimulation can actually be great for creativity, freeing up your brain to make connections it might not otherwise have made. Spencer walks us through why our modern culture is so resistant to boredom and how we can cultivate…
Descriptors: Student Motivation, Creativity, Psychological Patterns, Creative Thinking
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