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Mustafa Taktak – International Journal of Technology in Education, 2025
This study examines the potential and challenges of artificial intelligence applications like ChatGPT in higher education, drawing on the experiences of 24 academics from eight countries: Turkey, Sweden, Canada, Iran, Kenya, Pakistan, Afghanistan, and Japan. Employing the content analysis method, the findings reveal that ChatGPT provides…
Descriptors: Teaching Methods, Research Methodology, Higher Education, Artificial Intelligence
Brahim Outamgharte; Mohamed Yeou; Hicham Zyad – Australian Journal of Applied Linguistics, 2025
With the growing interest in integrating information and communication technology in the EFL classroom, the present study investigated the impact of electronic first language (L1) translations and second language (L2) definition glosses on incidental vocabulary learning and retention among Moroccan EFL learners. In total, 172 first-year university…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Comparative Analysis
Zahra Zargaran – Australian Journal of Applied Linguistics, 2025
Providing feedback on EFL Learners' speaking errors has been extensively researched, with numerous studies highlighting its benefits (Van Ha, et al., 2021; Hartono, 2022). This study investigates the impact of "pending feedback", a type of feedback where students must independently discover the correct answer. This research emphasizes…
Descriptors: Second Language Learning, English (Second Language), Language Tests, Accuracy
Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Somkiat Kongthanajindasiri; Manop Sungkaew; Benchaporn Sawangsri – Journal of Education and Learning, 2025
In this study, we aimed to develop an active play learning model to enhance cognitive thinking skills in elementary school students. We employed a qualitative research methodology, targeting health and physical education teachers from schools in Suphan Buri Province in Thailand. We collected data through individual surveys and indepth interviews…
Descriptors: Foreign Countries, Play, Executive Function, Elementary School Students
Joseph Crawford; Kerryn Butler-Henderson; Karima Lalani; Jürgen Rudolph; Sabu K. M. – Technology, Pedagogy and Education, 2025
The effect of the novel coronavirus pandemic (COVID-19) on the higher education sector is profound. The scholarly research on COVID-19 effects in higher education have largely focused on presenting intra-period facts, often with poor contextualisation to the broader evidence base. This manuscript draws on the first comprehensive systematic…
Descriptors: COVID-19, Pandemics, Higher Education, College Administration
Victor A. Barger; Pavan Rao Chennamaneni; Andrew J. Dahl; James W. Peltier – Marketing Education Review, 2025
The rapid rise of artificial intelligence (AI) presents both challenges and opportunities for marketing educators. This paper outlines a transformative process undertaken by our department to integrate AI across the marketing curriculum. We detail a strategic shift from initial resistance to acceptance, resulting in the successful integration of…
Descriptors: Business Education, Marketing, Artificial Intelligence, Teaching Methods
Pattarin Metang; Arthitaya Narathakoon – THAITESOL Journal, 2025
This corpus-based study investigates lexical bundles of keywords found in online news articles, aiming to equip high school students in Thailand with the linguistic tools necessary for English admission exams. The primary objectives of this investigation are twofold: (1) to compile a list of 100 essential exam preparation keywords from the…
Descriptors: Computational Linguistics, Phrase Structure, Classification, News Reporting
Georgios Lampropoulos; Nian-Shing Chen – Education and Information Technologies, 2025
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items…
Descriptors: Outcomes of Education, Computer Simulation, Test Construction, Test Validity
Jing Cao; Haiyan Luo – Education and Information Technologies, 2025
This study investigated the effectiveness of a Virtual Reality (VR) intervention with integrated Electroencephalography (EEG) biofeedback (VR-EEG) in enhancing English as a Foreign Language (EFL) learner proficiency compared to a traditional classroom setting. Learners (N = 60) were randomly assigned to either the VR-EEG group or the traditional…
Descriptors: Computer Simulation, Diagnostic Tests, Teaching Methods, Conventional Instruction
Hossein Rezadoust Siah Khaleh Sar; Masoud Khalili Sabet; Amir Mahdavi Zafarghandi; Jaleh Hassaskhah – Iranian Journal of Language Teaching Research, 2025
This study aimed to compare the impact of e-portfolios on the motivation and autonomy of English as a Foreign Language (EFL) learners. Ninety intermediate learners were selected from 120 volunteers at a Tehran Language Institute. They were divided into three groups: two experimental groups using eportfolios and the other using paper-based…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Wen Jia; Austin Pack; Yi Guan; Liping Zhang; Bin Zou – Computer Assisted Language Learning, 2025
Despite the growing interest in game-based learning (GBL) over the last two decades, the influence of Augmented Reality-based GBL on English vocabulary growth is still not well understood when compared with other forms of media, especially with regard to academic English vocabulary. This quasi-experimental study with 90 Chinese…
Descriptors: Game Based Learning, English for Academic Purposes, Second Language Learning, Second Language Instruction
Jonathan Brazil; Suijing Yang; Fabienne van der Kleij – Australian Council for Educational Research, 2025
This document provides guiding principles and practical examples for using AI in teaching and learning. Underpinned by a human-centred approach, the PATH principles serve as key guidance to ensure the ethical and effective integration of AI systems into teaching and learning. The PATH principles are: Promote teaching and learning; Advance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Educational Principles
Zhenglin Luo; Saifon Songsiengchai; Ada Marie Mascarinas – African Educational Research Journal, 2025
This study evaluates the effectiveness of non-paper-and-pencil tests (NPTs) in Chinese language education for second-grade primary students in Baoshan City, Yunnan Province. The research aims to assess how NPTs support educational goals outlined in China's "double reduction" policy, which seeks to alleviate academic pressure and promote…
Descriptors: Foreign Countries, Grade 2, Elementary School Students, Language Tests

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