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Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
Aydan Aytekin; Mustafa Sami Topcu – Journal of Science Education and Technology, 2024
In the digital age in which we live, one of the primary goals of education is to nurture individuals who are capable of thinking creatively, solving problems, and being innovative and productive. Computational thinking is an analytical process that requires defining problems and at the same time solving these problems by proceeding in creative…
Descriptors: Creative Thinking, Problem Solving, Skill Development, Thinking Skills
Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
Betsy Ng; Kimberly Hannah Siacor; Nur Shafizah Binte Johan – Journal of Research Initiatives, 2024
There has been a decrease in the motivation levels of primary school students towards learning their native language. In Singapore, the native language is also known as the Mother Tongue Language (MTL). There is also a need for more research on Experiential Learning in primary schools worldwide and MTL classrooms in Singapore. Using the basic…
Descriptors: Student Motivation, Elementary School Students, Native Language Instruction, Experiential Learning
Petra E. Woodard – ProQuest LLC, 2024
The need for schools to produce graduates ready to meet increasing workforce demands and postsecondary admission requirements has called for more individualized career and academic planning with high school students. School counselors have a unique yet complex role in providing college and career guidance, monitoring, and opportunities. This study…
Descriptors: School Counselors, Counselor Attitudes, Self Concept, Educational Practices
Sreemali Herath – Journal of Peace Education, 2024
This paper examinations the nexus between creativity and teacher identity in post-war peacebuilding. It aims to understand how infusing creativity into teacher preparation geared towards peacebuilding can help language educators reflect on their identities, values and their roles in bridging a fragmented society at the end of a war. Drawing on…
Descriptors: Creativity, Peace, Teaching Methods, Foreign Countries
Malgorzata Dziminska – Studies in Higher Education, 2024
This article aims to explore the innovation-related qualities of an ideal-type university as perceived by Polish academics at a public university who are characterized by attachment to the tradition of academic self-governance, Humboldtian ideals, autonomy, and academic freedom. The study employs Weberian ideal-type methodology and analyzes…
Descriptors: College Faculty, Teacher Attitudes, Educational Innovation, Self Efficacy
Mengkorn Pum; Sarin Sok – Asian Journal of Distance Education, 2024
With current state-of-the-art advances in artificial intelligence (AI), especially large language models, such as Google's Gemini, Microsoft's Copilot, and ChatGPT, among others, a plethora of research on this phenomenon has been conducted worldwide aiming to examine its limitations, benefits and ethical implications. Nonetheless, such a…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Computer Software
Sung-Eun Yang – ProQuest LLC, 2024
In recent years, as organizations have increasingly recognized the transformational power of the arts and the artistic process, the fields of adult education (AE) and human resource development (HRD) have attempted to use arts-based interventions (ABIs) as new approaches to affect organizational change. Even with the growing curiosity about using…
Descriptors: Creativity, Incidental Learning, Informal Education, Conceptual Tempo
Rochelle Yi Hsuan Yang – Educational Research and Development Journal, 2024
The integration of augmented reality (AR) into children's literature has transformed traditional reading experiences, creating immersive and interactive environments that engage young readers. This study examines the creative methods of comic language within AR children's books, positing that the combination of humor and visual storytelling can…
Descriptors: Humor, Creativity, Language Usage, Books
Ismail Thamarasseri; Muhammad Ashik S. – Journal of Educational Technology, 2024
This study examines the integration of Information and Communication Technology (ICT) with transactional strategies in education, focusing on digital storytelling as a teaching tool. It explores how these methods enhance student engagement, creativity, and understanding. ICT supports interactive, student-centred learning, while transactional…
Descriptors: Electronic Publishing, Story Telling, Information Technology, Communications
Runco, Mark A. – New Directions for Child and Adolescent Development, 2016
The articles in this issue of "New Directions for Child and Adolescent Development" nicely summarize recent findings about creativity and development. This commentary underscores some of the key ideas and puts them into a larger context (i.e., the corpus of creativity research). It pinpoints areas of agreement (e.g., the need to take…
Descriptors: Creativity, Child Development, Adolescent Development, Creative Development
Chen, Borong; Hu, Weiping; Plucker, Jonathan A. – Journal of Creative Behavior, 2016
This study examined the influence of different mood states on Creative Science Problem Finding (CSPF). CSPF was measured in terms of Fluency, Flexibility, and Originality. Imagery techniques were used to induce positive or negative mood states in participants, with results suggesting that positive mood led to a significant increase in CSPF…
Descriptors: Psychological Patterns, Creativity, Creative Thinking, Comparative Analysis
Ibérico Nogueira, Sara; Almeida, Leonor; Garcês, Soraia; Pocinho, Margarida; Wechsler, Solange – Journal of Creative Behavior, 2016
Individuals express their creativity through a variety of thinking and creating styles (Wechsler, 2006, 2007). These constructs underlie the Thinking and Creating Styles Scale (TCSS), which is used to identify individuals' creating styles. The aim of this research is to assess the factorial structure of the Portuguese version of the TCSS. Two…
Descriptors: Creativity, Creative Thinking, Factor Structure, Factor Analysis
Celina Salvador-Garcia; Oscar Chiva-Bartoll; Carlos Capella-Peris; María Maravé-Vivas – Language and Education, 2025
The promotion of 21st century key skills is crucial to build 21st century citizenship. The purpose of this research was to examine teachers' and students' views on the use of Content and Language Integrated Learning (CLIL) approach in Physical Education regarding the development of 21st century skills and the syllabus covered in lessons. In-depth…
Descriptors: Physical Education, Content and Language Integrated Learning, 21st Century Skills, Second Language Learning