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Huang, Yong-Ming; Huang, Yueh-Min – Educational Technology Research and Development, 2015
Vocabulary is the foundation for students who learn a foreign language. Nevertheless, students may be bored by the painstaking process of rote learning. To this end, this study designed a handheld sensor-based vocabulary game based on a scaffolding strategy for improving students' motivation and achievement in vocabulary learning. On the one hand,…
Descriptors: Scaffolding (Teaching Technique), Handheld Devices, Vocabulary Development, Vocabulary Skills
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Giménez-Dasí, Marta; Fernández-Sánchez, Marta; Quintanilla, Laura – Early Education and Development, 2015
Research Findings: The goal of this study was to determine the efficacy of an educational intervention program to improve emotion knowledge, emotion regulation, and social competence in 2-year-old Spanish children. This study makes two original contributions because there are no validated education programs for such young children and because it…
Descriptors: Interpersonal Competence, Experimental Groups, Self Control, Emotional Development
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Mešic, Vanes; Dervic, Dževdeta; Gazibegovic-Busuladžic, Azra; Salibašic, Džana; Erceg, Nataša – EURASIA Journal of Mathematics, Science & Technology Education, 2015
In our study, we aimed to compare the impact of simulations, sequences of printed simulation frames and conventional static diagrams on the understanding of students with regard to the one-dimensional kinematics. Our student sample consisted of three classes of middle years students (N = 63; mostly 15 year-olds). These three classes served as…
Descriptors: Mechanics (Physics), Motion, Science Instruction, Comparative Analysis
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Seckin Kapucu, Munise; Cakmakci, Gultekin; Aydogdu, Cemil – Educational Sciences: Theory and Practice, 2015
This quasi-experimental study aims to investigate the documentary films' influence on 8th grade students' nature of science views. The study's participants were 113 8th grade students from two different schools taught by two different teachers. The study was completed over a 6-week period, during which topics related to "Cell Division and…
Descriptors: Foreign Countries, Quasiexperimental Design, Science Education, Documentaries
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Stoddard, Jeremy D.; Tieso, Carol L.; Robbins, Janice I. – Journal of Advanced Academics, 2015
This article presents findings from a large-scale curriculum development, quasi-experimental study. Participating teachers implemented four U.S. history units in their diverse middle-grade classes; these units were developed to engage underachieving students in challenging history and democratic citizenship curriculum and instruction featuring…
Descriptors: Middle School Students, Curriculum Development, Underachievement, United States History
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Lu, Su-Ju; Liu, Ying-Chieh – Environmental Education Research, 2015
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…
Descriptors: Foreign Countries, Marine Education, Elementary School Students, Educational Games
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Miller, Andrew – Journal of Teaching in Physical Education, 2015
The purpose of this systematic review was to investigate the weight of scientific evidence regarding student outcomes (physical, cognitive and affective) of a Game Centered Approach (GCA) when the quality of a study was taken into account in the interpretation of collective findings. A systematic search of five electronic databases (Sports…
Descriptors: Teaching Methods, Literature Reviews, Educational Games, Children
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Nguyen, Tung Nhu – Journal of Education and Training Studies, 2015
Motivational effects during a simulated educational game should be studied because a general concern of lecturers is motivating students and increasing their knowledge. Given advances in internet technology, traditional short in-class games are being substituted with long web-based games. To maximize the benefits of web-based simulation games, a…
Descriptors: Educational Games, Student Motivation, Technology Uses in Education, Computer Simulation
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Lyon, Julie S.; Gettman, Hilary J.; Roberts, Scott P.; Shaw, Cynthia E. – Journal on Excellence in College Teaching, 2015
All organizations have "climates" that significantly affect their employees' performance and satisfaction. The authors posit that an academic department's "climate for teaching" (CFT)--or the the extent to which excellent teaching is rewarded, supported, and expected--has a profound impact on the experience of its instructors…
Descriptors: Educational Environment, Teaching Assistants, Graduate Students, Intervention
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Smith, J. G.; Suzuki, S. – Journal of Computer Assisted Learning, 2015
This two-group, pretest-posttest, quasi-experimental study compared secondary students' learning of Algebra II materials over a 4-week period when identical instruction by the same teacher was delivered through either embedded blended learning (treatment group; n?=?32) or a live-lecture classroom (control group; n?=?24). For both groups,…
Descriptors: Algebra, Blended Learning, Educational Technology, Pretests Posttests
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Arendasy, Martin; Sommer, Markus; Hergovich, Andreas; Feldhammer, Martina – Learning and Individual Differences, 2011
The gender difference in three-dimensional mental rotation is well documented in the literature. In this article we combined automatic item generation, (quasi-)experimental research designs and item response theory models of change measurement to evaluate the effect of the ability to extract the depth information conveyed in the two-dimensional…
Descriptors: Spatial Ability, Visualization, Gender Differences, Quasiexperimental Design
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Ziden, Azidah Abu; Rahman, Muhammad Faizal Abdul – International Journal of Instruction, 2013
This study focuses on the effectiveness of using multimedia virtual simulation in Islamic Studies in Malaysia. Virtual simulation methods embedded in Microsoft PowerPoint was used in this study to determine the effectiveness of these modes to motivate students on the topic of pilgrimage in the Islamic Studies subject. Pilgrimage topic has been…
Descriptors: Foreign Countries, Virtual Classrooms, Teaching Methods, Multimedia Materials
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Brown, Nicholas R.; Terry, Robert, Jr.; Kelsey, Kathleen D. – Journal of Agricultural Education, 2013
Twenty-four states host FFA summer camps to support adolescent maturation along with indoctrination into the culture and values of the FFA. Camps typically include a variety of activities designed to engage members in social activities and non-formal academic content. More than 1500 campers attend the Oklahoma FFA Alumni Leadership Camp annually…
Descriptors: Cognitive Style, Outcomes of Education, Agricultural Education, Summer Programs
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Cappetta, Robert W.; Zollman, Alan – REDIMAT - Journal of Research in Mathematics Education, 2013
We measured student performance on the concept of limit by promoting reflection through four agents of change: instructor, peer, curriculum and individual. It is based on Piaget's four constructs of reflective abstraction: interiorization, coordination, encapsulation, and generalization, and includes the notion of reversal, as refined into a…
Descriptors: College Mathematics, Calculus, Mathematical Concepts, Mathematics
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Seider, Scott; Novick, Sarah; Gomez, Jessica – Journal of Early Adolescence, 2013
This study compared the effects of emphasizing moral character development or performance character development at three high-performing, high-poverty urban middle schools. Performance character consists of the qualities that allow individuals to regulate their thoughts and actions in ways that support achievement in a particular endeavor. Moral…
Descriptors: Moral Values, Moral Development, Poverty, High Achievement
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