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Kouser, Shazia; Majid, Ishfaq – Online Submission, 2021
In recent years technology has changed dramatically. Due to the increasing need and accessibility of technology, it has expanded the toolbox and provides opportunities to the teachers for using technology. Computer devices are considered to be the more powerful tools which have come in various forms. The internet helps connect those devices and…
Descriptors: Educational Technology, Technology Uses in Education, Integrated Learning Systems, Teamwork
Zhang, Zhilin; Bhavya, Bhavya; Angrave, Lawrence; Sui, Ruihua; Kooper, Rob; Mahipal, Chirantan; Huang, Yun – Grantee Submission, 2021
Engineering students used ClassTranscribe, an accessible video player, in multiple engineering courses to view course videos and search for video content. The tool collected detailed timestamped student behavioral data from 1,894 students across 25 engineering courses that included what individual students searched for and when. A previous…
Descriptors: Engineering Education, Video Technology, Visual Aids, Search Strategies
Deb Brosseuk – Australian Journal of Language and Literacy, 2021
British sociologist Basil Bernstein's theorisations of pedagogic practice have inspired education research at the micro-level of the classroom; however, there is some limitation so far as understanding educators' pedagogic impact on learners' text production in the early years. Specifically, this limitation concerns how educators can craft a…
Descriptors: Teaching Methods, Audio Equipment, Preschool Children, Educational Theories
George Kinnear; Steph Smith; Ross Anderson; Thomas Gant; Jill R. D. MacKay; Pamela Docherty; Susan Rhind; Ross Galloway – Journal for STEM Education Research, 2021
Lectures are a commonly used teaching method in higher education, but there is significant debate about the relative merits of different classroom practices. Various classroom observation tools have been developed to try to give insight into these practices, beyond the simple dichotomy of "traditional lecturing versus active learning".…
Descriptors: Lecture Method, Teaching Methods, Video Technology, Educational Technology
H. Lancashire; A. Vanhoestenberghe – Biomedical Engineering Education, 2021
Temporary higher education institution closures in response to the 2020 COVID-19 pandemic disrupted student teaching. This paper reports on the rapid conversion of an in person laboratory session to online delivery, within 24 h of the previously scheduled in person session, and two working days after the end of face-to-face teaching at the…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
Lamkin, Steven; Nesloney, Todd – Educational Leadership, 2018
Professional football players wouldn't dream of not watching game tapes as a strategy for preparing for their next opponent. By the same token, wouldn't it make sense for teachers to use video reflection from one day's lesson to prepare for the challenges of the lessons that lie ahead? Two principals share advice for cultivating a video-friendly…
Descriptors: Video Technology, Faculty Development, Reflection, Teacher Improvement
Alandeom W. Oliveira; Oana Mirel; Adam O. Brown – International Journal of Science Education, Part B: Communication and Public Engagement, 2024
This exploratory study examines an instructional activity in which undergraduate biology students at a Canadian university who, after receiving instruction from an expert science communicator on how to publicly address pseudoscience in online media, were asked to research online a pseudoscientific news of their choice, demonstrate how they would…
Descriptors: Foreign Countries, Undergraduate Students, Science Education, Biology
Søren W. Eskildsen; Maria Jensen – Classroom Discourse, 2024
Design and content of classroom activities are crucial to foreign/second (L2) language learners' motivation, be they children or adults. Lifeworld relevance and learner autonomy are two important aspects in building motivational L2 curricula for adults (e.g.), but such considerations rarely filter through to primary school learners due to…
Descriptors: Learner Controlled Instruction, English (Second Language), Second Language Learning, English Language Learners
Elena Carrión Candel; Cristina de-la-Peña; Beatriz Chaves Yuste – Education and Information Technologies, 2024
The scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within an online context, using these educational strategies to make students the active protagonists of their learning. Therefore, this paper aims to analyze the students' perception of the effectiveness of…
Descriptors: Preservice Teachers, Student Attitudes, Active Learning, Teaching Methods
Ying Zhang – Computer Assisted Language Learning, 2024
The role of practice has been largely overlooked in second/foreign (L2) pragmatics research. Furthermore, very few studies have directly compared the effects of different "practice contexts" (e.g. practice in a telecollaborative context versus practice in a face-to-face context) on L2 learners' pragmatic competence (e.g. in compliment…
Descriptors: Second Language Learning, Telecommunications, Video Technology, In Person Learning
Luke West – ProQuest LLC, 2024
Dynamic visuospatial support (DVS) is an effective tool for helping people learn linguistic tones (Hannah et al., 2017, Morett et al., 2022, Zhen et al., 2019), and learn words with these tonal categories (Baills et al., 2019, Morett et al., 2015). Progress in the field of embodied cognition and learning has led to recent emphasis on the pitch…
Descriptors: Mandarin Chinese, Tone Languages, Intonation, Phonology
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
Anjelice Piper; Sharon A. Reeve; Meghan A. Deshais; Anjalee Nirgudkar; Eileen M. Milata; Carleana R. Hickey; Rachel R. Thomas; Marissa Stiuso – Education and Training in Autism and Developmental Disabilities, 2024
Social Stories™ are a story-based intervention commonly used to teach students with disabilities how to behave in new routines or changing environments, academic skills, and social interactions including tacting others' emotions. According to the National Standards Project, story-based interventions are considered an established treatment.…
Descriptors: Interpersonal Competence, Intellectual Disability, Students with Disabilities, Classroom Environment
Mark Feng Teng; Yachong Cui – Journal of Computer Assisted Learning, 2024
Background: Vocabulary learning in a second language (L2) encompasses crucial aspects, including single words and collocations. Research indicates that L2 learners can incidentally learn single words from captioned videos, but less is known about the incidental learning outcomes of collocations, let alone the differences in learning gains for…
Descriptors: Incidental Learning, Vocabulary, Short Term Memory, Knowledge Level
I. Wayan Eka Dian Rahmanu; Gyöngyvér Molnár – Cogent Education, 2024
The main focus of this study is to explore the use of Spherical Video-based Immersive Virtual Reality (SV-IVR) in investigating learners' fluency and vocabulary acquisition among sophomores in English as a Foreign Language (EFL) classrooms in higher education in Indonesia. Data were collected through 360-degree panoramic Virtual Reality (VR)…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Vocabulary Development