Publication Date
In 2025 | 91 |
Since 2024 | 333 |
Since 2021 (last 5 years) | 942 |
Since 2016 (last 10 years) | 2386 |
Since 2006 (last 20 years) | 9979 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 2705 |
Teachers | 2175 |
Researchers | 520 |
Administrators | 470 |
Policymakers | 227 |
Students | 161 |
Media Staff | 95 |
Parents | 87 |
Community | 18 |
Counselors | 15 |
Support Staff | 10 |
More ▼ |
Location
Australia | 632 |
United Kingdom | 535 |
Canada | 468 |
Turkey | 315 |
United States | 257 |
Taiwan | 239 |
California | 235 |
Texas | 206 |
United Kingdom (England) | 148 |
Germany | 140 |
China | 138 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 5 |
Meets WWC Standards with or without Reservations | 11 |
Does not meet standards | 15 |
Chi, Tai-Yin – ProQuest LLC, 2016
This research presents an experimental study to determine to what extent computer skill learners can benefit from generating self-explanation with the aid of different computer-based visualization technologies. Self-explanation was stimulated with dynamic visualization (Screencast), static visualization (Screenshot), or verbal instructions only,…
Descriptors: Computer Literacy, Skill Development, Retention (Psychology), Computer Uses in Education
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Mutch-Jones, Karen; Gasca, Santiago; Pallant, Amy; Lee, Hee-Sun – School Science and Mathematics, 2018
The purpose of this descriptive study was to examine teacher instructional dilemmas and opportunities that emerged when students worked with interactive computer-based simulation models during the High-Adventure Science (HAS) project. The intervention included the HAS digital curriculum, designed for grades 7-12. Each curricular unit was framed to…
Descriptors: Computer Simulation, Teaching Models, Instructional Effectiveness, Educational Opportunities
Reychav, Iris; Raban, Daphne Ruth; McHaney, Roger – Journal of Educational Computing Research, 2018
The current empirical study examines relationships between network measures and learning performance from a social network analysis perspective. We collected computerized, networking data to analyze how 401 junior high students connected to classroom peers using text- and video-based material on iPads. Following a period of computerized…
Descriptors: Junior High School Students, Academic Achievement, Computer Uses in Education, Social Media
Bourque, Claude Julie; Bourdon, Sylvain – Journal of Further and Higher Education, 2017
Drawing on the experience of training graduate students and researchers in qualitative and mixed-methods analysis since the mid-1990s, the authors reflect on the evolution of a multidisciplinary graduate course developed in a Canadian university since 2007. The hands-on/hands-off course design based on the use of NVivo was developed in parallel…
Descriptors: Interdisciplinary Approach, Graduate Study, Social Science Research, Research Methodology
Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James – Reading & Writing Quarterly, 2017
The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…
Descriptors: Writing Achievement, Writing Improvement, Writing Processes, Males
Nicholas, Maria; McKenzie, Sophie; Wells, Muriel A. – Journal of Education and Learning, 2017
When integrated within a holistic literacy program, phonics applications can be used in classrooms to facilitate students' self-directed learning of letter-sound knowledge; but are they designed to allow for such a purpose? With most phonics software applications making heavy use of image cues, this project has more specifically investigated…
Descriptors: Phonics, Computer Software, Computer Uses in Education, Elementary School Students
Wood, Eileen; Grant, Amy K.; Gottardo, Alexandra; Savage, Robert; Evans, Mary Ann – Early Childhood Education Journal, 2017
The primary goal of this research was to extend our understanding of the strengths and weaknesses inherent in online and offline early literacy software programs designed for young learners. A taxonomy of reading skills was used to contrast online software with offline closed system (compact disc) based programs with respect to number of skills…
Descriptors: Young Children, Courseware, Emergent Literacy, Comparative Analysis
Englund, Claire – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how teachers' approaches to teaching and conceptions of teaching and learning with educational technology influence the implementation of three-dimensional virtual worlds (3DVWs) in health care education. Design/methodology/approach: Data were collected through thematic interviews with eight…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Educational Technology
Felix, Vanessa G.; Mena, Luis J.; Ostos, Rodolfo; Maestre, Gladys E. – British Journal of Educational Technology, 2017
Despite the potential benefits that computer approaches could provide for children with cognitive disabilities, research and implementation of emerging approaches to learning supported by computing technology has not received adequate attention. We conducted a pilot study to assess the effectiveness of a computer-assisted learning tool, named…
Descriptors: Down Syndrome, Bibliotherapy, Computer Assisted Instruction, Multimedia Instruction
Kayal, Soumen; Das, Baisakhi – International Journal of Web-Based Learning and Teaching Technologies, 2017
One of the most impressive uses of information and communication technology is the advent of e-learning. The current E-learning system mainly plays a role of learning assistance such as providing learning content or learning information, and sometime it provides channels or platform in the learning environment for discussion and interaction. In…
Descriptors: Electronic Learning, Foreign Countries, Courseware, Open Source Technology
Konstantinidis, Angelos; Theodosiadou, Dimitra; Papachatzi, Agoritsa; Pappos, Christos – International Journal of Education and Practice, 2017
The use of PowerPoint is widespread in classroom teaching, yet no studies exist that investigate how its use affects teacher sense of efficacy. Teacher sense of efficacy, understood as the teachers' judgment of their capability to make differences in students? learning, affects the effort teachers invest in teaching, the goals they set, and their…
Descriptors: Influence of Technology, Computer Software, Teaching Methods, Self Efficacy
Marenco-Dominguez, José Miguel – Latin American Journal of Content and Language Integrated Learning, 2017
Twelve 14-to-15-year-old students participated in this investigation. The participants faced difficulties to speak fluently in an L2 and they evinced different levels of proficiency. Therefore, it was planned to assess the effects of peer tutoring and computer-mediated tasks on students' spoken fluency. Differences among learners were the starting…
Descriptors: Peer Teaching, Tutoring, Language Fluency, Computer Uses in Education
Global Family Research Project, 2017
Early math ability is one of the best predictors of children's later success in school. Because children's learning begins in the home, families are fundamental in shaping children's interest and skills in math. The experience of learning and doing math, however, looks different from the instruction that was offered when most adults were in…
Descriptors: Family Involvement, Parent Participation, Parents as Teachers, Early Childhood Education