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NEA Today, 2002
This collection of innovations includes: suggestions for attracting more minority group teachers by getting more students of color into college; an e-mail mentoring program; a statewide student newspaper; an online nutrition education program; and a Vital Links communication training, which is a professional development program that builds more…
Descriptors: College Bound Students, Computer Uses in Education, Diversity (Faculty), Electronic Mail
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Kupperman, Jeff; Fishman, Barry J. – Journal of Research on Technology in Education, 2002
Presents cases of four Latino middle school students who gained home Internet access for the first time in connection with an educational technology project set in an urban public school in Detroit. Investigated how the students and their families perceived and used the Internet as a tool for education, recreation, and socializing. (Author/LRW)
Descriptors: Access to Computers, Case Studies, Computer Uses in Education, Educational Technology
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Palacio-Cayetano, Joycelin; Allen, Robert D.; Stevens, Ronald H. – American Biology Teacher, 1999
Describes the integration of Interactive Multimedia Experiences (IMMEX) software into 10th-grade biology classes. IMMEX allows teachers to custom design and author their own simulations which can then be used to provide students with problem-solving and critical-thinking opportunities. Student problem-solving skills can be tracked through a…
Descriptors: Biology, Computer Assisted Instruction, Computer Assisted Testing, Computer Software
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Cragg, C. E.; Andrusyszyn, Mary Anne; Humbert, Jennie – Journal of Distance Education, 1999
Examines preferences for instructional delivery methods held by students in a distance-delivered nurse practitioner program. From possible instructional technologies, students selected print-based materials significantly more often than any other, followed by CD-ROM and videoconferencing. Technological breakdown, poor technical quality of…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Distance Education, Educational Media
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Yelland, Nicola; Lloyd, Margaret – Information Technology in Childhood Education Annual, 2001
Investigated fifth-, sixth-, and seventh-graders' ownership of, use of, and attitudes toward computer and video games. Found that more boys than girls owned and used video games, and found gender differences in preferred games. Students enjoyed video and computer games, along with a variety of other activities. (JPB)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Uses in Education, Curriculum Development
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Bornas, Xavier; Llabres, Jordi – Information Technology in Childhood Education Annual, 2001
Investigated efficiency of a computer-aided teaching program with different scaffolding levels in learning improvement of low achieving third-graders. Found no significant achievement differences between scaffolding groups, but the higher the scaffolding level the more advanced students' strategies were. The highest scaffolding level was…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education
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Lehman, James D.; Warfield, Janet; Palm, Michael; Wood, Terry – Journal of Research on Technology in Education, 2001
Examines the use of the Internet, particularly an online discussion forum, to help elementary mathematics teachers develop their teaching in ways consistent with reform. Though some results were disappointing, findings indicated that this method of discussion helped teachers reflect on their own teaching and see how other teachers do some of the…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Educational Practices, Elementary Education
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Jones, Stuart H.; Wright, Michael – College Teaching Methods & Styles Journal, 2005
The study assesses the effects of a hypertext learning aid and GPA on performance in advanced financial accounting. Results indicate that the type of learning aid and GPA significantly affect performance. High GPA students performed better than did the low GPA students. In the study, two versions of the hypertext learning aid were utilized by two…
Descriptors: Grade Point Average, Hypermedia, Program Effectiveness, Accounting
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Podoll, Sue; Randle, Darcy – T.H.E. Journal, 2005
The Rapid City Academy is the alternative high school program for South Dakota's Rapid City Area Schools, which has an enrollment of about 13,000 K-12 students, with five middle schools feeding two large traditional high schools and the alternative program. A high percentage of students at the academy are considered "at-risk" due to…
Descriptors: High School Students, Nontraditional Education, High Risk Students, Low Income Groups
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Keller, John B.; Bichelmeyer, Barbara A. – TechTrends: Linking Research & Practice to Improve Learning, 2004
The "No Child Left Behind Act" continues to provide a centerpiece for educational discussions. This federal policy has been the object of praise and criticism and has brought standards-based reform into focus for the nation. In this paper the authors discuss the ways that standards-based reforms may be at odds with efforts to increase technology…
Descriptors: Technology Integration, Accountability, Federal Legislation, Educational Policy
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Cannon, David M.; Klein, Helen A; Koste, Lori L.; Magal, Simha R. – Journal of Education for Business, 2004
Efforts to achieve greater curriculum integration in schools of business have included team teaching, student group projects, multidisciplinary cases, and, more recently, the use of enterprise resource planning (ERP) systems. Although these approaches are beneficial, they tend to be implemented on an ad hoc basis rather than through curriculum…
Descriptors: Educational Change, Team Teaching, Curriculum Development, Business Education
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
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Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
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Smith, Nora N. – Inquiry, 2003
In this age of rapid technological and economic change, life-long learning is becoming a way of life. The average age of students will become greater. Participation in learning activities by learners 18 and over increased from 38 percent in 1991 to 50 percent in 1999 (U.S. Department of Education, NCES, 1999). As the population seeks more…
Descriptors: Adult Educators, Lifelong Learning, Nontraditional Students, Distance Education
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Smeets, Ed – Computers and Education, 2005
In powerful learning environments, rich contexts and authentic tasks are presented to pupils. Active, autonomous and co-operative learning is stimulated, and the curriculum is adapted to the needs and capabilities of individual pupils. In this study, the characteristics of learning environments and the contribution of ICT to learning environments…
Descriptors: Educational Environment, Elementary School Teachers, Teaching Methods, Instructional Effectiveness
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