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Tang, Lijun; Sampson, Helen – Journal of Vocational Education and Training, 2018
This paper reports on some of the findings from a study of new technology and training in shipping. It identifies the key significance of motivation in the learning process and identifies potential factors that motivate or demotivate seafarers when undertaking training about new equipment. It shows that seafarers' motivation is likely to be…
Descriptors: Semiskilled Workers, Learning Motivation, Job Training, Educational Benefits
Chapman, Jared R.; Rich, Peter J. – Journal of Education for Business, 2018
Educational gamification is a growing field. The authors answer the following important questions: (a) To what degree does educational gamification, in general, increase students' perceived motivation in learning? (b) To what degree do specific game elements impact perceived motivation in learning? and (c) Are the benefits of gamification limited…
Descriptors: Educational Games, Learning Motivation, Outcomes of Education, Undergraduate Students
Malkoç, Asude; Mutlu, Aynur Kesen – Universal Journal of Educational Research, 2018
The aim of this study has been to investigate the relationships among academic self-efficacy, academic motivation, and academic procrastination. The study has further delved into the question of whether academic motivation mediates the relationship between self-efficacy and academic procrastination. In order to investigate such links, three…
Descriptors: Foreign Countries, Learning Motivation, Measures (Individuals), Academic Achievement
Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment
Tor, Noam; Gordon, Goren – International Association for Development of the Information Society, 2018
Curiosity is one of the 21st century skills and is especially paramount in the digital age. However, curiosity is multifaceted and can be expressed in many ways. Furthermore, assessment of curiosity is often based on self-report or subjective observations. We present work in progress for the development of a digital quantitative assessment game…
Descriptors: 21st Century Skills, Information Technology, Computer Games, Computer Simulation
Young, Nicholas D.; Michael, Christine N.; Smolinski, Jennifer A. – Rowman & Littlefield Publishers, 2018
Captivating Classrooms explores the specific role that student engagement plays in education, it argues that there are myriad factors that undergird meaningful student learning and participation--such as motivation, exciting teaching strategies, reinventing literacy instruction, and authentic assessment. This book is an extremely valuable handbook…
Descriptors: Educational Strategies, Learner Engagement, Student Participation, Learning Motivation
Erdogdu, Fatih – Participatory Educational Research, 2022
Humor is considered an educational method that can be implemented in educational processes with a wide range of educational variables. Examining the scope of research on educational humor has the potential to guide future studies. Therefore, the aim of this study is to show the conceptual trend in humor research in education over the past decade.…
Descriptors: Humor, Trend Analysis, Teaching Methods, Educational History
Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
Marton, Eniko; MacIntyre, Peter D. – International Journal of Bilingual Education and Bilingualism, 2022
The realisation of the linguistic rights of Deaf individuals is, to a considerable extent, dependent upon whether there are majority language speakers who acquire a sign language as an L2 and use their L2 skills. Still, the motivation of hearing persons in learning sign languages as L2s is a largely unmapped area. This study seeks to capture the…
Descriptors: Foreign Countries, Learning Motivation, Second Language Learning, Second Language Instruction
Peng, Anqi; Patterson, Meagan M. – Language, Culture and Curriculum, 2022
As the number of international students in the United States increases, many researchers show interest in understanding how international students adapt to the local society and what factors influence this process. Cultural identity and language proficiency, as two important factors for international students in adaptation, cannot be ignored. The…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Language Proficiency
Andres, Cevallos Párraga José; Villafuerte Holguín, Jhonny Saulo – Education Quarterly Reviews, 2022
Foreign Language educators and researchers still refine meaningful instruction and engagement to motivate secondary education students. This research aims to enhance learning environments and analyze students' exposure to English vocabulary through a collection of culinary videos as Comprehensible Input in English as foreign language (EFL)…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
Xu, Jinyue – Online Submission, 2022
While anime is well-recognized as a significant motivator of Japanese language learners today, idol fandom, though served as an equally strong source of motivation for some learners, receives far less academic attention. This paper is a preliminary exploration of idol fandom's role in fueling the Japanese language-learning process. Through…
Descriptors: Japanese, Second Language Learning, Second Language Instruction, Fiction
Chiraz, Anane – International Society for Technology, Education, and Science, 2022
Since the COVID-19 Pandemic and the developing of online teaching, it was important to find some alternative teaching solutions to keep the learners motivated and focused on their learning processes. In this purpose, gamification, mainly "Kahoot," as well as some digital activities were introduced in my French as a foreign language…
Descriptors: Second Language Learning, Second Language Instruction, COVID-19, Pandemics
Chernus, Natalya; Sivkov, Andrey; Savina, Tamira; Sivkov, Sergey; Zolotovitskaya, Alexandra – Eurasian Journal of Applied Linguistics, 2022
The eclectic method allows teachers and students to easily adapt to learning needs so that learning goals or objectives can be achieved. The purpose of this article was to prove the positive impact of using the eclectic method on students' foreign language learning by comparing it to the traditional approach to teaching. This study proposed to…
Descriptors: Learning Processes, English (Second Language), Second Language Learning, Second Language Instruction
Takkac Tulgar, Aysegül – GIST Education and Learning Research Journal, 2022
The concept of Transactional Distance (TD) experienced in distance education has been recorded as a focal point in many studies examining its effects on various dimensions in different courses. However, there is scarcity of research on TD in relation to learner motivation in language learning. This exploratory case study investigated TD…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries

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