NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 2,101 to 2,115 of 8,846 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Taslidere, Erdal – Psychology in the Schools, 2020
The current study aimed to determine and predict 12th-grade students' physics achievement in terms of some selected cognitive, physics-related effective, personal, and socioeconomic characteristics in Turkey. Four hundred and ninety-six students (273 female and 223 male) from 18 high schools formed the study group. Findings indicated that…
Descriptors: Grade 12, High School Students, Physics, Science Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sermsook, Kanyakorn; Liamnimitr, Jiraporn; Chantarangkul, Vikrom – English Language Teaching, 2020
Games have been widely accepted as an effective tool for language learning. They help learners achieve better learning outcome and create a learning atmosphere which contribute to learners' learning. The present study, hence, employed games to help EFL learners write better in English. In the present study, games were used to encourage Thai EFL…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Error Correction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ramírez-Lizcano, Natalia; Cabrera-Tovar, María Alejandra – PROFILE: Issues in Teachers' Professional Development, 2020
This phenomenological study explores students' perceptions about the relationship between foreign language learning and culture when using telecollaboration. Three main concerns underlie this work: the lack of studies that explore how students perceive the relationship between foreign language learning and culture in the local context, the need to…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Student Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wang, Dan; Khambari, Mas Nida Md. – Malaysian Online Journal of Educational Technology, 2020
In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure a game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and explore the following…
Descriptors: Game Based Learning, Computer Simulation, English Instruction, Sentences
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aljaraideh, Yousef Ahmad – Turkish Online Journal of Distance Education, 2020
This study aims to identify the impact of digital storytelling (DST) on academic achievement of sixth grade students in English language and their motivation towards it in Jordan. DST plays an important role in the maintenance and progress of English language. The research uses a quasi- experimental method. The sample of the study consists of (50)…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Story Telling
Peer reviewed Peer reviewed
Direct linkDirect link
Williams, Kevin – Educational Philosophy and Theory, 2020
This paper applies Oakeshott's distinction between work and play to his philosophy of language education. The first part explores his critique of the vocational rationale for learning foreign languages and his affirmation of the intrinsic value or playful character of the activity. The second part of the article endeavours to give practical…
Descriptors: Educational Philosophy, Criticism, Second Language Learning, Second Language Instruction
Li'thelya Young – ProQuest LLC, 2020
The numbers of African American males and females entering higher education continue to soar. Research shows that African American women are the most educated group within the United States; however, compared to their European and Hispanic male counterparts, African American males report the lowest outcomes in higher education. Educational…
Descriptors: African American Students, Males, Self Efficacy, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Dolawattha, D. D. M.; Premadasa, H. K. S. – International Journal of Information and Communication Technology Education, 2021
In this study, the authors are concerned about influencing factors on mobile learning tools for the applicable and sustainable mobile learning environment. The authors proposed an impact model with five influencing factors namely usefulness, interactivity, motivation, facilitating conditions, and ease of use. The 60 students and 60 teachers in…
Descriptors: Telecommunications, Handheld Devices, Higher Education, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Toharudin, Uus; Kurniawan, Iwan Setia; Fisher, Dahlia – European Journal of Educational Research, 2021
This study seeks to develop a learning method based on local wisdom that is developed to support the learning process. One of the pearls of wisdom used in developing learning methods is the traditional games of the Sundanese people, namely the Bebentengan game. This study aims to see the improvement of student learning outcomes by implementing the…
Descriptors: Games, Game Based Learning, Indigenous Knowledge, Folk Culture
Peer reviewed Peer reviewed
Direct linkDirect link
Ndzotom Mbakop, Antoine Willy; Kamgang Ndada, Alex – International Journal of Multilingualism, 2021
Attempts to prevent language endangerment seem to have overlooked how families proceed in surrendering the language whose intergenerational transmission is their main responsibility. The present paper envisages language maintenance or loss from the vantage point that beliefs about language are the main referents of language use in the family in…
Descriptors: Multilingualism, Language Usage, Correlation, Language Maintenance
Peer reviewed Peer reviewed
Direct linkDirect link
Thompson, Amy S.; Liu, Yao – International Journal of Bilingual Education and Bilingualism, 2021
This study examines motivation and multilingualism using quantitative data from 468 language learners in China. More precisely, the point of inquiry was to investigate the language-specificity of the psychological aspects of self within the L2 Motivational Self System (L2MSS). The Exploratory Factor Analysis (EFA) with the L2 English data revealed…
Descriptors: Multilingualism, Self Concept, Factor Analysis, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Sarah Jean; Avetisian Cochran, Hasmik – Journal of Early Childhood Research, 2021
Children's peer social worlds as part of language and literacy learning are often "hidden" from researchers and teachers alike. This article reports on collaborative research between a researcher and veteran kindergarten teacher into these hidden worlds. We draw upon ethnographic documentation (videos, interviews, field notes) and video…
Descriptors: Literacy, Kindergarten, Language Acquisition, Ethnography
Peer reviewed Peer reviewed
Direct linkDirect link
Mirza Suzani, Samad – Asia-Pacific Education Researcher, 2021
The present study sought to investigate the effect of podcasting on the listening comprehension skill of Iranian TEFL students at the Islamic Azad University of Shiraz. It also aimed to examine students' motivation towards the use of podcasts as a learning tool. To this end, two groups, an experimental and a control group (n = 30 in each group)…
Descriptors: Undergraduate Students, Audio Equipment, Pretests Posttests, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Thongsri, Nattaporn; Chootong, Chalothon; Tripak, Orawan; Piyawanitsatian, Piyaporn; Saengae, Rungtip – Interactive Technology and Smart Education, 2021
Purpose: This study aims to study the adoption of online learning in higher education through the perspective of the readiness of the following factors: self-directed learning (SDL), motivation for learning (ML), online communication self-efficacy (OCE) and learner control (LC). This was an empirical study in the context of developing countries,…
Descriptors: Electronic Learning, Higher Education, Independent Study, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Ye, Li; Wang, Ruoyan; Zhao, Jing – Journal of Educational Computing Research, 2021
In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving…
Descriptors: Performance Factors, Learning Motivation, Cultural Background, Heritage Education
Pages: 1  |  ...  |  137  |  138  |  139  |  140  |  141  |  142  |  143  |  144  |  145  |  ...  |  590