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Doz, Daniel; Doz, Eleonora – Mathematics Teaching Research Journal, 2022
A more motivating way of introducing students to probability theory is through real-world problems. Since heuristics play an important role in our probabilistic judgement, knowing how to avoid incorrect probabilistic reasoning, which leads to several biases, could help students to develop more critical thinking skills. In this paper, we present a…
Descriptors: Heuristics, Problem Solving, Mathematics Instruction, Probability
El Janous, Youssra; El-Hassouny, Hassan; Laafou, Mohamed; Madrane, Mourad – Pegem Journal of Education and Instruction, 2022
As contemporary society evolves, technological revolutions are increasingly forcing academic and secondary institutions to adopt innovative strategies rather than traditional instruction. Therefore, the use of ICT in teaching is an active teaching method with proven effectiveness on learning outcomes and student motivation in life and earth…
Descriptors: Information Technology, Technology Uses in Education, Academic Achievement, Learning Motivation
Beckers, Jorrick; Dolmans, Diana; van Merriënboer, Jeroen – Journal of Research on Technology in Education, 2022
This quasi-experimental study investigates the effects of using an electronic development portfolio (PERFLECT) with teacher-guided student self-coaching on the development of students' self-directed learning skills and motivation. In a 12-week program in senior vocational education, students in the PERFLECT group used the portfolio to help…
Descriptors: Independent Study, Learning Motivation, Portfolios (Background Materials), Comparative Analysis
Koné, Kadidja – Iranian Journal of Language Teaching Research, 2022
Intensive project work framed within a directed motivational current theory can transform an assessment into an engaging learning opportunity. Accordingly, a project built around the "The BIG Issue" framework variant was implemented in an English as a foreign language classroom to explore the purposeful generation of group-directed…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learner Engagement
Çetin, Çaglar; Bölükbasi Macit, Zerrin – International Online Journal of Education and Teaching, 2022
The aim of this study is to reveal the mediating role of cognitive flexibility of university preparatory students between their foreign language learning motivation and foreign language anxiety. The sample of the study consists of 314 volunteer students over the age of 18 and from different language levels who are studying in the English…
Descriptors: Second Language Learning, Second Language Instruction, Role, Cognitive Ability
Putinatr, Chompunoot; Kiattikomol, Paiboon – International Journal of Instruction, 2022
Technology provides occasions for language learners to engage in authentic communication with native speakers around the world. However, in order for such language learning to be successful, it must take into account learners' affective or emotional needs. Traditional approaches to language learning have neglected the affective domain. This study…
Descriptors: Native Speakers, Preservice Teachers, Teacher Education Programs, Language Teachers
Alisaari, Jenni; Kaukko, Mervi; Heikkola, Leena Maria – Scandinavian Journal of Educational Research, 2022
This study investigated which aspects of working with multilingual students bring joy to Finnish teachers. The data was collected via an online survey from teachers working mainly in basic education in Finland. The teachers (N = 588) reported a positive stance toward multilingual learners. The greatest number of responses (44%) cited students'…
Descriptors: Multilingualism, Second Language Learning, Second Language Instruction, Finno Ugric Languages
Federica Baroni; Marco Lazzari – Online Submission, 2022
The paper reports the first results of an experience of university teaching innovation in progress. It is based on multiple means of "Engagement", "Representation", and "Action & Expression" in the framework of the Universal Design for Learning (UDL) approach. The action repeats, with some improvements, a previous…
Descriptors: Access to Education, Teaching Methods, Learning Processes, Undergraduate Students
Tüzün, Hakan; Barab, Sasha A.; Thomas, Michael K. – Turkish Journal of Education, 2019
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic methods when the researchers are both observers and…
Descriptors: Learning Motivation, Educational Games, Computer Games, Video Games
Lin, Yen-Ling; Huang, Shu Wen; Chang, Cheng-Chieh – Journal of Baltic Science Education, 2019
This research sought to explore how teaching utilizing a marine science-related board game affected students' motivation, interest, and achievement in marine science learning at the high school level. The research utilized an experimental design with pre-test and post-test measurements and a classroom setting, and included an experimental group…
Descriptors: Marine Education, Oceanography, Game Based Learning, Instructional Effectiveness
Chang, Bo; Xu, Renmei – Technology, Instruction, Cognition and Learning, 2019
The purpose of this review paper was to conduct a literature review on the effects of colors on learners' learning cognition and emotions. Findings of this review could inform practitioners about better color choices they could use to present information and design learning materials in ways that decrease learners' cognitive load, increase their…
Descriptors: Color, Emotional Response, Educational Research, Memory
James, Kelsey K.; Mayer, Richard E. – Applied Cognitive Psychology, 2019
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same material through watching an online slideshow…
Descriptors: Second Language Learning, Educational Games, Game Based Learning, Computer Oriented Programs
Villarreal-Romero, Sandra-M.; Olaya-Escobar, Erika-S.; Leal-Peña, Estefanía; Palacios-Chavarro, Janneth-A. – Comunicar: Media Education Research Journal, 2019
Although at present there are academic strategies for scientific dissemination, it is still a challenge for the general population to access quality information that is reliable, easy to understand and motivational towards science. This article proposes an image-based educational scientific dissemination tool with the goal of bringing children…
Descriptors: Science Education, Children, Learning Motivation, Global Approach
By, Helene; Laohawiriyanon, Chonlada – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
The present study explored the different levels of motivation, the relationship between the three components of the L2 Motivational Self System and language proficiency as well as the reasons behind the students' motivation in learning at two private English schools in Phnom Penh, Cambodia. One-hundred and twenty students with different levels of…
Descriptors: Student Motivation, Correlation, Second Language Learning, English (Second Language)
Guskey, Thomas R. – Phi Delta Kappan, 2019
Opinions about whether comments, grades, or both are the most effective forms of feedback vary widely among teachers, school leaders, and even grading and assessment consultants. Thomas Guskey maintains that the truth is not as clear-cut as some suggest. He reviews the research, going back to the 1950s, to better understand when certain types of…
Descriptors: Grades (Scholastic), Feedback (Response), Student Evaluation, Educational History

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