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Baggaley, Jon; Klaas, Jim – International Review of Research in Open and Distance Learning, 2006
An online conference is illustrated using the format of a TV talk show. The conference combined live audio discussion with visual images spontaneously selected by the moderator in the manner of a TV control-room director. A combination of inexpensive online collaborative tools was used for the event, based on the browser-based audio-conferencing…
Descriptors: Hypermedia, Teleconferencing, Computer Software Evaluation, Distance Education
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Dascombe, Brett – International Research in Geographical and Environmental Education, 2006
Spatial technologies, particularly Geographic Information Systems (GIS), have become invaluable and persuasive tools in society today. These technologies have also made their way into classrooms around the world and Australian teachers are leaders in implementing GIS technology into their classrooms. There is still a way to go in order to make…
Descriptors: Foreign Countries, Geography, Information Systems, Educational Technology
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Pfaff, Thomas J.; Zaret, Michele – PRIMUS, 2006
We give an example of a student project that experimentally explores a topic in random graph theory. We use the "Combinatorica" package in "Mathematica" to estimate the minimum number of edges needed in a random graph to have a 50 percent chance that the graph is connected. We provide the "Mathematica" code and compare it to the known theoretical…
Descriptors: Student Projects, Mathematics Instruction, Theories, Graphs
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Paquette, Gilbert; Leonard, Michel; Lundgren-Cayrol, Karin; Mihaila, Stefan; Gareau, Denis – Educational Technology & Society, 2006
This chapter states and explains that a Learning Design is the result of a knowledge engineering process where knowledge and competencies, learning design and delivery models are constructed in an integrated framework. We present a general graphical language and a knowledge editor that has been adapted to support the construction of learning…
Descriptors: Learning Strategies, Computer Software, Programming, Instructional Design
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Williams, Lawrence – Foreign Language Annals, 2006
This article addresses a pervasive problem of concern to teachers of many foreign languages: the use of Web-Based Machine Translation (WBMT) by students who do not understand the complexities of this relatively new tool. Although networked technologies have greatly increased access to many language and communication tools, WBMT is still…
Descriptors: Technological Literacy, Computer Software, Internet, Translation
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Shayler, Hannah A.; Siver, Peter A. – Journal of Science Education and Technology, 2006
The Freshwater Ecology Laboratory at Connecticut College has developed an interactive, Web-based identification key to freshwater algal genera using the Lucid Professional and Lucid 3 software developed by the Centre for Biological Information Technology at the University of Queensland, Brisbane, Australia. The "Key to Freshwater Algae"…
Descriptors: Science Education, Biodiversity, Computer Software, Foreign Countries
Brown, Mike – Technology & Learning, 2006
Today, collecting, evaluating, and analyzing data--the basic concepts of scientific study--usually involves electronic probeware. Probeware combines sensors that collect data with software that analyzes it once it has been sent to a computer or calculator. Science inquiry has benefited greatly from the use of electronic probeware, providing…
Descriptors: Data Collection, Information Retrieval, Data Processing, Program Descriptions
Blais, Jean-Guy; Laurier, Michel – 1995
This study deals with the assessment of the unidimensionality of a set of items through the procedure developed by W. Stout and others (1991) and implemented in the computer program DIMTEST. This study examines a special feature of DIMTEST: the possibility for the user to assess the unidimensionality of a set of items by specifying a subset…
Descriptors: Computer Software, Evaluation Methods, Foreign Countries, French
Suprise, S. J.; Mitchell, N. L. – 1994
Although interactive video instruction is a powerful educational tool which provides students practical and engaging experiences in the classroom, its effectiveness depends upon its pedagogical design and strategic instructional use. In order to utilize the established advantages of interactive video instruction, instructional designers must apply…
Descriptors: Attention, Computer Assisted Instruction, Computer Software Development, Feedback
Kafai, Yasmin – 1995
The artifacts (instructional games) created by a class of fourth-grade students engaged in designing educational games are analyzed. To facilitate the analysis, these artifacts were compared with products created by students in a similar design context who were creating instructional software. In both situations, inner-city fourth graders were…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Elementary School Students
Bishop, M. J.; Cates, Ward Mitchell – 1996
This paper chronicles the evolution of a metaphorical graphical user interface (MGUI) at Lehigh University (Pennsylvania). From its inception, "The Funeral of Edgar" has been a guided exploration of Edgar Allan Poe's poem, "The Raven," aimed at modeling high school students' critical and analytical reading skills. This product…
Descriptors: Computer Assisted Instruction, Computer Software Development, Grade 9, High Schools
Harvey, James, Ed. – 1995
This report summarizes one of a series of workshops organized by RAND's Critical Technologies Institute, on behalf of the U.S. Department of Education, to take advantage of the experience of those already implementing new technologies in the schools. The workshop consisted chiefly of dialogues with educators and experts from the private sector who…
Descriptors: Budgeting, Computer Software Development, Educational Technology, Elementary Secondary Education
Donohoe, Alycia; And Others – 1995
This technology glossary was developed to aid new users of technology as well as those beginning to become familiar with computers. It contains 230 definitions written in concise lay terms intended to help words become meaningful and alive for the user. The glossary defines terms as appropriate to IBM-type and Macintosh computer programs. A…
Descriptors: Adult Basic Education, Adult Literacy, Citations (References), Computer Software
Jones, Margie; Liu, Min – 1996
Interactive multimedia programs have found their way into the hands of young children. This case study attempts to determine how two year old children interact with interactive multimedia technology, and addresses the following questions: is it appropriate to include the interactive multimedia technology in the same context as other objects like…
Descriptors: Ability, Age, Appropriate Technology, Case Studies
Plotnick, Eric – 1997
This ERIC Digest discusses concept mapping, a technique for representing the structure of information visually. Concept mapping can be used to brainstorm, design complex structures, communicate complex ideas, aid learning by explicitly integrating new and old knowledge, and assess understanding or diagnose misunderstanding. Visual representation…
Descriptors: Cognitive Mapping, Cognitive Structures, Computer Graphics, Computer Software
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