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Caniëls, Marjolein C. J.; de Jong, Jeroen P.; Sibbel, Hannes – Creativity Research Journal, 2022
In this study, we investigate how the level of work control predictability affects employee creativity. Specifically, we examine whether supervisor and coworker support moderate the predictability-creativity relationship. We use survey data from 128 employee--supervisor dyads from a governmental organization in Belgium. Multilevel analyses…
Descriptors: Correlation, Prediction, Comparative Analysis, Creativity
Spaa, Anne; Spencer, Nick; Durrant, Abigail; Vines, John – Evidence & Policy: A Journal of Research, Debate and Practice, 2022
Background: Co-creation in policymaking is of increasing interest to national governments, and designers play a significant role in its introduction. Aims and objectives: We discuss instances from our fieldwork that demonstrated how UK Policy Lab used design methods to gain insight into the design-oriented methods introduced to policymakers'…
Descriptors: Foreign Countries, Futures (of Society), Decision Making, Creativity
O'Connor, Marquita Renee – ProQuest LLC, 2022
This qualitative case study addressed the problem that there is a lack of best practices guidelines for post-secondary education institutions to provide a holistic education for students who experience trauma. Traditional education fails students by neglecting holistic education and connectedness. Traumatic life experiences have created gaps…
Descriptors: Holistic Approach, Postsecondary Education, Trauma Informed Approach, Trauma
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Silvia, Paul J.; Christensen, Alexander P.; Cotter, Katherine N. – New Directions for Child and Adolescent Development, 2016
A major question for research on the development of creativity is whether it is interested in "creative potential" (a prospective approach that uses measures early in life to predict adult creativity) or in children's creativity for its own sake. We suggest that a focus on potential for future creativity diminishes the fascinating…
Descriptors: Creativity, Motivation, Models, Creativity Tests
Katy Ieong Cheng Ho Weatherly – International Journal of Education & the Arts, 2025
This participatory action research examines the effectiveness of the movement-based constructivist "Lighthouse Framework" (Weatherly & Weatherly, 2023) within the higher education context of Macau. The study adopts a mixed-methods design within the participatory action research, employing both pre- and postintervention surveys (N =…
Descriptors: Cooperative Learning, Foreign Countries, Music Education, Preferences
Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
Zemits, Birut Irena – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2017
Traditionally, assessment for university students in the humanities has been in an essay format, but this has changed extensively in the last decade. Assessments now may entail auditory and visual presentations, films, mind-maps, and other modes of communication. These formats are outside the established conventions of humanities and may be…
Descriptors: Foreign Countries, Creativity, Humanities, College Students
Sana Kim; Roberta Comunian – Industry and Higher Education, 2024
This article examines the role creative and cultural higher education plays in the top-down development of Astana -- the new capital of Kazakhstan. Drawing on a mapping of higher education institutions in Kazakhstan's old (Almaty) and new capital cities as well as qualitative interview data with creative and cultural practitioners, academics and…
Descriptors: Foreign Countries, Higher Education, Cultural Education, Creativity
Agra Rajapakse – International Multilingual Research Journal, 2024
This paper argues that descriptions of Sri Lankan English (SLE) are influenced by ideologies of linguistic racism and coloniality through an examination of the possible reasons for their neglect of Burgher English -- an underprivileged variety of SLE spoken by a minority community. Although descriptions of SLE identify different categories of the…
Descriptors: English (Second Language), Second Language Learning, Foreign Countries, Language Attitudes
Amy Stornaiuolo; Jennifer Higgs; Opal Jawale; Rhianne Mae Martin – English Teaching: Practice and Critique, 2024
Purpose: With the rapid advancement of generative artificial intelligence (AI), it is important to consider how young people are making sense of these tools in their everyday lives. Drawing on critical postdigital approaches to learning and literacy, this study aims to center the experiences and perspectives of young people who encounter and…
Descriptors: Artificial Intelligence, Digital Literacy, Writing (Composition), Positive Attitudes
Kelly C. Berthiaume; Selcuk Acar; Denis Dumas – Grantee Submission, 2024
Despite decades of research, the creative process remains to be fully understood, and most theories and empirical evidence focus on adults' creativity. Without understanding children's creative processes, the generalizability of these theories is questionable, which is crucial for teaching, learning, and parenting. However, studying children's…
Descriptors: Elementary School Students, Middle School Students, Grade 3, Grade 4
Md. Rabiul Awal; Asaduzzaman – Higher Education, Skills and Work-based Learning, 2024
Purpose: This qualitative work aims to explore the university students' attitude toward advantages, drawbacks and prospects of ChatGPT. Design/methodology/approach: This paper applies well accepted Colaizzi's phenomenological descriptive method of enquiry and content analysis method to reveal the ChatGPT user experience of students in the higher…
Descriptors: Student Experience, Technology Uses in Education, Artificial Intelligence, Natural Language Processing
Ye Zhang; Mo Wang; Jinlong He; Niantong Li; Yupeng Zhou; Haoxia Huang; Dunbo Cai; Minghao Yin – IEEE Transactions on Learning Technologies, 2024
Diagnosing aesthetic perception plays a crucial role in deepening our understanding of student creativity, emotional expression, and the pursuit of lifelong learning within art education. This task encompasses the evaluation and analysis of students' sensitivity, preference, and capacity to perceive and appreciate beauty across different sensory…
Descriptors: Aesthetics, Creativity, Emotional Response, Lifelong Learning
Ahmet Erol; Mustafa Erol – Journal of Turkish Science Education, 2024
Engineering education aims to equip children with the skills to solve and apply complex problems. Problem-solving processes in engineering require high-level thinking and mind habits. Habit is a term used to describe various aspects of intelligence. Engineering habits of mind are the values, attitudes, and thinking skills associated with…
Descriptors: Engineering Education, Factor Analysis, Cognitive Processes, Construct Validity