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Angie L. Miller – Strategic National Arts Alumni Project, 2023
This article featuring SNAAP data was recently published in Creativity Research Journal. SNAAP research scientist, Angie Miller, at Indiana University Bloomington, used SNAAP data to explore whether exposure to creative coursework during one's time at their institution was able to predict several different career and arts involvement outcomes for…
Descriptors: Art Education, Undergraduate Students, Creativity, Creative Development
Maureen Tiller – ProQuest LLC, 2023
Student engagement is a common problem in schools today and a challenging one to solve. Choosing to dive deeper into this complex problem at one high school, ten teachers participated in a coaching cycle designed to impact self-efficacy in student engagement with the support of the school's instructional coach in collaboration with the principal.…
Descriptors: Learning Activities, Self Efficacy, Learner Engagement, Coaching (Performance)
Mohamed Abdullahi Ali – Journal of Research Initiatives, 2023
This digital ethnographic study aimed to understand how and why college students decide to be teachers while many trained teachers leave the profession every year in the United States. A purposive sampling technique enabled 30 prospective teachers in a college of education to participate in this study. The research questions that guided the study…
Descriptors: Ethnography, Preservice Teachers, Student Attitudes, College Students
Alghulayqah, Abdullah – Management in Education, 2022
The primary aim of this study is to facilitate interactions among the generative school leadership of high school principals in Riyadh, Saudi Arabia, to take responsibility for student performance. Existing research suggests that generative leadership is based on the principles of inclusiveness, employee creativity, knowledge transfer and…
Descriptors: Foreign Countries, Instructional Leadership, High Schools, Principals
Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
Wong, Shui-wai – Journal of Education, 2022
This study investigates the relationship between values and academic major in university students in Hong Kong. The study used a survey based on a convenience sample of 645 university students in Hong Kong who responded to a questionnaire comprising Schwartz's Values Survey and Super's Work Values Inventory. Comparison between several majors of…
Descriptors: Foreign Countries, Values, Majors (Students), Intellectual Disciplines
Unahalekhaka, Apittha; Bers, Marina Umaschi – Education and Information Technologies, 2022
Project-based assessment has been used to evaluate coding projects created by students for a long time. Nevertheless, there is a lack of rigorously tested project-based coding rubrics that are developmentally appropriate for early childhood. This study presented the development and testing of a coding rubric to evaluate children's creations with…
Descriptors: Elementary School Students, Grade 1, Grade 2, Student Projects
Wallo, Andreas; Martin, Jason; Sparrhoff, Gun; Kock, Henrik – Journal of Management Education, 2022
Promoting the capacity for critical reflection is a pivotal part of management learning and education. Based on the concept of developmental learning, the purpose of this paper is to explore and outline two types of critical reflection: "critique for improvement" and "critique for emancipation." Critique for improvement is…
Descriptors: Criticism, Educational Improvement, Management Development, Organizational Change
O'Halloran, Kieran – English in Education, 2022
Stylistics is a branch of linguistics concerned with the systematic analysis of style in language, particularly literary style. Poetry has been a staple of stylistics. Creative performance of poems and stylistic analysis, however, have rarely been bedfellows. I showcase a stylistics pedagogy for creatively interpreting poetry in higher education…
Descriptors: Poetry, Creativity, Multimedia Materials, Video Technology
Brion, Katherine – History of Education, 2022
The "Belle Époque" quest for a modern beauty (an 'art nouveau') extended into France's system of free primary schooling, established in the 1880s by the Third Republic to educate the popular masses. Design reformers' belief in the underlying unity of the fine and applied arts, and their growing emphasis on the importance of individual…
Descriptors: Educational History, Elementary Education, Design, Fine Arts
Fletcher, Andrew – Journal of Philosophy of Education, 2022
A version of education conditioned by a focus on measurable outcomes contributes to the unhappiness of children. Using an approach that relates the current crisis in mental health to Simone Weil's concept of affliction, I argue that culture, suffering from its own instrumentalisation as cure, needs itself to be healed. Using a case study of…
Descriptors: Mental Health, Psychological Patterns, Outcomes of Education, Educational Philosophy
Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Taheri, Morteza; Motealleh, Sharareh; Younesi, Jalil – Journal of Workplace Learning, 2022
Purpose: Past research shows that workplace fun has a positive effect on informal learning, however, the role of individual and organizational mediating variables in this relation has not been studied much. This study aims to examine the role of management support, motivation to learn and learning opportunity in the relationship between workplace…
Descriptors: Work Environment, Play, Workplace Learning, Informal Education
Hameed, Ansa; Jabeen, Ismat – Journal of Language and Linguistic Studies, 2022
Creative writing is an imperative prerequisite in EFL contexts with emphasis on developing the cognitive abilities of students for delineating ingenious ideas on paper. Numerous techniques have been introduced for this purpose and one of these influential practices is the use of infographics. Infographics are a potent way to combine visuals with…
Descriptors: Prompting, Cognitive Processes, Creativity, English (Second Language)