Publication Date
In 2025 | 229 |
Since 2024 | 1080 |
Since 2021 (last 5 years) | 3897 |
Since 2016 (last 10 years) | 9027 |
Since 2006 (last 20 years) | 15156 |
Descriptor
Source
Author
Mechling, Linda C. | 23 |
Pi, Zhongling | 23 |
Fleer, Marilyn | 22 |
Ayres, Kevin M. | 20 |
Yang, Jiumin | 19 |
Hwang, Gwo-Jen | 18 |
Zhongling Pi | 17 |
van Gog, Tamara | 17 |
van Es, Elizabeth A. | 16 |
Sherin, Miriam Gamoran | 15 |
Neuman, Susan B. | 14 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 389 |
Researchers | 46 |
Practitioners | 38 |
Students | 32 |
Policymakers | 18 |
Administrators | 17 |
Media Staff | 12 |
Parents | 12 |
Counselors | 8 |
Support Staff | 3 |
Community | 1 |
More ▼ |
Location
Australia | 544 |
Turkey | 415 |
China | 303 |
Canada | 290 |
United Kingdom | 275 |
Germany | 247 |
Sweden | 242 |
California | 227 |
Taiwan | 214 |
United States | 195 |
Japan | 178 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 7 |
Meets WWC Standards with or without Reservations | 10 |
Does not meet standards | 7 |
Yuchen Wang – Teaching in Higher Education, 2024
The implementation of lecture recording (LR) technology is becoming common practice in higher education (HE). While it is often promoted as a technological solution to inclusion, there is a need for more in-depth research to examine such assumptions. This study was conducted in a research-intensive elite university in the UK, employing…
Descriptors: Foreign Countries, Higher Education, College Faculty, College Students
Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Ellen J. Serafini; Sara I. Roca-Ramirez – Studies in Second Language Learning and Teaching, 2024
Previous research has proposed a crucial role for critical experiences in language learning to better understand how learners understand and discursively construct their self-concept (Mercer, 2011, 2016; Serafini, 2020a; Thompson, 2020). However, studies have mainly explored critical experiences in the narratives of foreign language learners of…
Descriptors: Self Concept, Native Language, Second Language Learning, Cultural Background
Noriko Aotani; Shin’ya Takahashi – Journal of Pan-Pacific Association of Applied Linguistics, 2024
In order to verify our hypothesis that a certain trigger is necessary to facilitate L2 learners' communication strategy transfer to speak English, this study examined the effects of implicit and explicit cues on English utterances by Japanese speakers. Ten Japanese university students viewed a video of city-walking in New York or in Tokyo, and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Jessica Hunt; Rebekah Davis; Alejandra Duarte – International Journal of Mathematical Education in Science and Technology, 2024
The COVID-19 pandemic prompted a shift in K-12 educational delivery from primarily in-person classroom instruction to remote learning. Developing broadcast instruction is one way to provide learners who experience barriers to contemporary forms of remote learning, which are typically provided over the internet, a way to access quality mathematics…
Descriptors: Teaching Methods, Mathematics Instruction, Instructional Design, Video Technology
Kevin Jenkins – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Drawing parallels to the informal education and structure of do-it-yourself (DIY) maker ethos, this autoethnographic article examines how online community spaces, including social media and social networking platforms, serve trans men as personal learning environments in which to form personal learning networks for the purposes of creating DIY…
Descriptors: Sexual Identity, LGBTQ People, Males, Computer Mediated Communication
David R. Firth; Jason Triche – Information Systems Education Journal, 2024
Since ChatGPT exploded onto the scene in October 2022, the media has been breathless with their discussion about how it is going to impact many aspects of life and work. In order to bring this new reality of generative AI into the "Introduction to Management Information Systems" classroom at both the undergraduate and graduate levels, we…
Descriptors: Information Systems, Artificial Intelligence, Information Science Education, Computer Software
Misnah Mannahali; Femmy Angreany; Rosmaladewi Rosmaladewi – International Journal of Language Education, 2024
This study aims to obtain data and information about the effectiveness and practicality of YouTube in learning German speaking for second-semester students of the German language education study program in terms of learning outcomes and student responses. This study was experimental research, and the experimental model used was a pre-experimental…
Descriptors: Speech Skills, Skill Development, German, Video Technology
Zhisheng Chen – Interactive Learning Environments, 2024
This study aims to explore how the Metaverse platform could be applied to the field of online education, the benefits it brings, and the challenges posed by the application of Metaverse to online education. The study analyzes the benefits of immersive learning brought about by Metaverse and its potential to save education costs, enhance efficiency…
Descriptors: Technology Uses in Education, Electronic Learning, Artificial Intelligence, Cost Effectiveness
Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
Tetyana Sydorenko; Mónica S. Cárdenas-Claros; Elizabeth Huntley; Maribel Montero Perez – Language Learning & Technology, 2024
A substantial body of research shows that various types of audiovisual (AV) input such as videos and videos with second language (L2) subtitles can facilitate language learning. However, language teachers' day-to-day practices with regard to multimodal input is less understood. To bridge the gap in language education, this study investigates…
Descriptors: Audiovisual Aids, Teacher Attitudes, Video Technology, Second Language Learning
Yasmin Chowdhury – ProQuest LLC, 2024
There was a surge in online learning and education during the COVID-19 pandemic, which means that prior research findings need to be tested against what happened during that time frame in order to see if it still holds up. When largely using computers and online settings to communicate with one another in the teaching realm, how did this impact…
Descriptors: Feedback (Response), Electronic Learning, Student Attitudes, Student Behavior
Pletz, Carolin; Zinn, Bernd – British Journal of Educational Technology, 2020
A structural evaluation is imperative for developing an effective virtual learning environment. Understanding the extent to which content that has been learned virtually can be applied practically holds particular importance. A group of persons from the technical field of mechanical and plant engineering (N = 13) participated in a virtual operator…
Descriptors: Video Technology, Engineering, Computer Simulation, Manufacturing
McCabe, Alice – Kairaranga, 2020
This paper examines the multi-component use of visual supports, namely visual schedules and video modelling, to achieve the vocational goal of making a sandwich independently for a 16-year old girl with autism. This practice approach was informed by both the three step process from the National Professional Development Centre (The NPDC Model,…
Descriptors: Evidence Based Practice, Video Technology, Modeling (Psychology), Autism