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Stereogame: An Interactive Computer Game That Engages Students in Reviewing Stereochemistry Concepts
da Silva, Jose´ Nunes, Jr.; Lima, Mary Anne Sousa; Moreira, Joao Victor Xerez; Alexandre, Francisco Serra Oliveira; de Almeida, Diego Macedo; de Oliveira, Maria da Conceicao Ferreira; Leite, Antonio Jose´ Melo, Jr. – Journal of Chemical Education, 2017
This report provides information about an interactive computer game that allows undergraduate students to review individually stereochemistry topics in an engaging way by responding to 230 novel questions distributed at three difficulty levels. Responses from students and instructors who have played the game have been quite positive. Stereogame is…
Descriptors: Undergraduate Students, College Science, Science Instruction, Computer Uses in Education
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Koehler, Adrie A.; Newby, Timothy J.; Ertmer, Peggy A. – Journal of Research on Technology in Education, 2017
As learners solve complex problems, such as the ones present in case narratives, they need instructional support. Potentially, Web 2.0 applications can be useful to learners during case-based instruction (CBI), as their affordances offer creative and collaborative opportunities. However, there is limited research available on how the affordances…
Descriptors: Web 2.0 Technologies, Computer Uses in Education, Problem Solving, Case Method (Teaching Technique)
Carter, Susan Payne; Greenberg, Kyle; Walker, Michael S. – Education Next, 2017
Laptop computers have become commonplace in K-12 and college classrooms. With that, educators now face a critical decision. Should they embrace computers and put technology at the center of their instruction? Should they allow students to decide for themselves whether to use computers during class? Or should they ban screens altogether and embrace…
Descriptors: Laptop Computers, Computer Uses in Education, Influence of Technology, Academic Achievement
Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
Riegel, Caitlin; Mete, Rosina – Educational Planning, 2017
As technology continues to evolve, the gap between those who have grown up with technology (digital natives) and those who have not (digital immigrants) continues to widen. This gap is very present in the K-12 classroom, where both digital natives (students) and digital immigrants (teachers) work together. This gap highlights a stigma associated…
Descriptors: Educational Technology, Elementary Secondary Education, Elementary School Students, Secondary School Students
Ruddell, Natalie – ProQuest LLC, 2017
Purpose: The purpose of this phenomenological study was to describe the perceptions of current and former Leading Edge Certified (LEC) elementary school teachers regarding instructional technology practices that facilitate students' development of critical thinking, collaboration, communication, and creativity (4Cs) in one-to-one computer…
Descriptors: Elementary School Teachers, Teaching Experience, Educational Technology, Critical Thinking
Stephens, Andrew G. – ProQuest LLC, 2017
The purpose of this qualitative study is to investigate how teachers who have been identified as high level integrators of technology (specifically laptop technology) perceive their journey to integration, the impact of it on their teaching pedagogy, and the impact of it on student learning. Constructivist Theory informed the interpretations of…
Descriptors: Secondary School Teachers, Computer Uses in Education, Laptop Computers, Teacher Attitudes
Hanell, Fredrik – Information Research: An International Electronic Journal, 2016
Introduction: This paper reports results from an ethnographic study of teacher trainees' information activities in digital, group-based learning and their relation to the interplay between use and appropriation of digital tools and the learning environment. Method: The participants in the present study are 249 pre-school teacher trainees in…
Descriptors: Preservice Teachers, Ethnography, Cooperative Learning, Foreign Countries
Briggs, Georgette; Blair, Erik – Education and Information Technologies, 2016
The e-Connect And Learn (eCAL) programme is a Trinidad and Tobago government-led initiative, launched in 2010, that grants personal laptop computers to students entering secondary school. The purpose of this paper is to provide a snapshot of how students are using these government-issued personal laptops 3 years after the programme's launch. This…
Descriptors: Foreign Countries, Laptop Computers, Computer Uses in Education, Secondary School Students
Rytterström, Patrik; Borgestig, Maria; Hemmingsson, Helena – European Journal of Special Needs Education, 2016
The purpose of this study is to explore teachers' experiences of using eye gaze-controlled computers with pupils with severe disabilities. Technology to control a computer with eye gaze is a fast growing field and has promising implications for people with severe disabilities. This is a new assistive technology and a new learning situation for…
Descriptors: Eye Movements, Computer Uses in Education, Severe Disabilities, Educational Technology
Kilgus, Lawrence; Force, Christina; Powell, Loreen M. – Journal of Applied Research for Business Instruction, 2016
Teaching business communication can be a challenge as students often have preconceived notions about the usefulness of the course content. The level of instructor challenges include, but are not limited to unmotivated students, low student engagement, and poor class attendance. These challenges may be overcome with the use of web application…
Descriptors: Business Communication, Computer Uses in Education, Internet, Computer Oriented Programs
Shauna Lynne – ProQuest LLC, 2016
The Good Behavior Game (GBG) is an interdependent group contingency designed to address behavioral concerns. The vast majority of published findings on the GBG have supported its effectiveness in decreasing disruptive behavior in classroom settings. The purpose of this study was to investigate the effectiveness and the social validity of a…
Descriptors: Behavior Modification, Contingency Management, Student Behavior, Program Effectiveness
Pavol Prokop; Dominika Majercíková; Zuzana Vyoralová – Journal of Baltic Science Education, 2016
Botany is traditionally viewed as less attractive than zoology for students, despite the fact that plants play a key role in natural ecosystems. It is hypothesized that survival-relevant information may enhance learner's attention and that this information might be better remembered than others. Additionally, the use of the PowerPoint (PPT)…
Descriptors: Botany, Foreign Countries, Secondary School Students, Plants (Botany)
Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement