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Kent State Univ., OH. Ohio Literacy Resource Center. – 2003
This document is a compilation of 74 items that were written by Ohio adult basic and literacy education students and presented at the Sixth Annual Ohio Writers' Conference. The compilation is organized in seven sections titled as follows: (1) "Beautiful Ohio: Visions of What Used to Be" (7 poems and essays commemorating famous historical…
Descriptors: Adult Basic Education, Adult Literacy, Adult Students, Conferences
Barker, Bruce O.; Bills, Lynn – 1999
The engaged learning model centers on information and communications technologies as tools to assist teachers in helping students take responsibility for their own learning, become knowledge explorers, and collaborate with others to find information and to seek answers to problems. This paper defines engaged learning, and outlines the following…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Sammons, Dorothy; Strickland, A. W. – 2000
This study examined correlations between teacher characteristics and teacher attitudes toward multimedia development among teachers creating multimedia projects in teacher teams and with students using HyperStudio. Information on personality type, age, gender, grade level, years of teaching, computer experience, and self-reported skill levels was…
Descriptors: Authoring Aids (Programming), Computer Attitudes, Computer Software Development, Correlation
Kaldhusdal, Terry; Wood, Sue; Truesdale, Jean – MultiMedia Schools, 1998
Describes a project where fourth- and fifth-grade students in the Wales School District (Wisconsin) simulated a political campaign as part of their social studies curriculum, using HyperStudio, ClarisWorks, and the Internet. Also discusses fund-raising activities and how the unit came about. (AEF)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Fund Raising
Downs, Elizabeth; Clark, Kenneth – Technology Connection, 1997
Presents guidelines for media specialists to help faculty and students in designing and producing multimedia presentation programs. Notes the importance of simplicity coupled with creativity. Discusses design principles for color, text, graphics, and special effects. (AEF)
Descriptors: Color, Computer Graphics, Computer Software Development, Creativity

Mathematics Teacher, 1990
Described is a student-produced bulletin board that illustrates that mathematics is a universal language and that mathematics is being created around the world. Presented are two approaches for resolving a problem involving three equations and three unknowns. (KR)
Descriptors: Cognitive Development, Computation, Cooperative Learning, Interdisciplinary Approach

Warren, Karen – Journal of Experiential Education, 1988
Describes student-directed class model at Hampshire College, Massachusetts. Describes students' role as planning syllabus, regulating commitment, facilitating sessions, and evaluating course. Describes teacher's role as balancing intervention with non-involvement. Recommends model as way of integrating experiential learning into mainstream…
Descriptors: Classroom Techniques, Experiential Learning, Higher Education, Nonauthoritarian Classes

Mossa, Joann – Journal of Geography in Higher Education, 1995
Discusses the motivation, implementation, and impressions of involving college students in written and oral field guide contributions in two geography classes. Concludes that students learn more from participating, obtain written and oral communication opportunities, and acquire self-esteem by using the approach. (CFR)
Descriptors: Active Learning, Experiential Learning, Field Instruction, Field Studies

Koetsch, Peg – Social Studies and the Young Learner, 1994
Maintains that, although museums are visited by children and adults for their unique learning experiences, few people understand how museums and their exhibits are created. Discusses the Museum-in-Progress program. Describes four examples of elementary class projects in two states and includes a list of teacher resources. (CFR)
Descriptors: Ancient History, Class Activities, Curriculum Development, Elementary Education

Mallett, Margaret – British Educational Research Journal, 1992
Discusses how an understanding of how children learn can be used to teach them to read nonnarrative information books. Includes how to nurture reading of nonnarrative writing and text features that link with children's ability to learn. Concludes that spoken language reinforces student efforts to make sense of ideas being read. (DK)
Descriptors: Case Studies, Cognitive Processes, Content Area Reading, Cooperative Learning

Chilcoat, George W. – Social Studies, 1993
Describes a secondary class activity in which students conduct historical research on the U.S. civil rights movement presenting their findings in comic book format. Discusses four components of comic book development: plot development, layout, drawing, and narration. Includes two pages from a student-developed comic book and suggestions for…
Descriptors: Black Leadership, Civil Rights, Class Activities, Comics (Publications)
Keel, Pamela – Understanding Our Gifted, 2000
This article discusses teaching students in a technology-based classroom to become marketable in the multimedia industry through personal empowerment, meeting business-based classroom work expectations, developing business-based projects, and providing classroom presentations. It describes the use of teambuilding activities and participation in…
Descriptors: Business Skills, Career Development, Computer Assisted Instruction, Computer Uses in Education

Rieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Bazeli, Marilyn – 1997
When students become actively involved in technology productions they develop learning skills, communication skills, and visual analysis skills, all of which are applied to real-life learning within the classroom curriculum. Students participate in all stages of the production projects, which proves to be motivating for the students and allows the…
Descriptors: Audiovisual Aids, Class Activities, Computer Uses in Education, Cooperative Learning
Kaufman, Lionel M., Jr. – 1993
A study investigated the usefulness of adopting innovative, student-centered instructional techniques in two traditional but very different cultures, Turkey and Puerto Rico. In each country, the study occurred in a program to train teachers of English as a Second Language (ESL). Using a student-centered approach, trainees learned how to prepare…
Descriptors: Comparative Education, Cross Cultural Studies, Cultural Context, English (Second Language)