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Green, Tim D.; Besser, Erin D.; Donovan, Loretta C. – TechTrends: Linking Research and Practice to Improve Learning, 2021
While the video discussion tool Flipgrid has increasingly become popular among educators, limited research has been conducted with Flipgrid as the subject. The research on Flipgrid has focused, to date, primarily on single-case uses. These studies have been beneficial in examining how Flipgrid is being used in isolated contexts. The goal in…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Technology, Discussion
Collins, Emily – Journal of Electronic Resources Librarianship, 2021
Using VUCAVU.com, an independent Canadian online streaming platform, as a case study, this project seeks to address the increasing need for digital solutions to access film and video art across classrooms and library databases in post-secondary institutions amidst the lack of scholarly attention and industry standards within the digital…
Descriptors: Foreign Countries, Films, Video Technology, Internet
Blair, Bryan J.; Shawler, Lesley A.; Albright, Leif K.; Ferman, Daniel M. – Analysis of Verbal Behavior, 2021
Applied behavior-analytic skills are derived from precise, technical, objective operational definitions and exemplars of natural phenomena. In some cases, technical behavior-analytic terminology can be challenging for students and practitioners to learn and apply given a person's individual history with the concepts. One of the conceptual areas of…
Descriptors: Video Technology, Vignettes, Skill Development, Applied Behavior Analysis
Shin, Dongjo – International Journal of Science and Mathematics Education, 2021
This study examined preservice mathematics teachers' selective attention and knowledge-based reasoning as they viewed a statistics lesson video. Analysis for this study was based on preservice teachers' written explanations for noteworthy moments they identified when watching the video. Findings indicated that, with regard to the preservice…
Descriptors: Preservice Teachers, Mathematics Teachers, Attention, Logical Thinking
Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
Coskun, Atakan; Cagiltay, Kursat – Education and Information Technologies, 2021
The purpose of this research is to show how wearable eye-tracking technology can be employed to assess and enhance classroom management skills by analyzing the instructors' eye movements in a university. The research also aimed to evaluate the instructors' gestures by recording with a video camera synchronized with the eye-tracking data. The…
Descriptors: Classroom Techniques, College Faculty, Teacher Behavior, Eye Movements
Kaliukhovich, Dzmitry A.; Manyakov, Nikolay V.; Bangerter, Abigail; Ness, Seth; Skalkin, Andrew; Boice, Matthew; Goodwin, Matthew S.; Dawson, Geraldine; Hendren, Robert; Leventhal, Bennett; Shic, Frederick; Pandina, Gahan – Journal of Autism and Developmental Disorders, 2021
Participants with autism spectrum disorder (ASD) (n = 121, mean [SD] age: 14.6 [8.0] years) and typically developing (TD) controls (n = 40, 16.4 [13.3] years) were presented with a series of videos representing biological motion on one side of a computer monitor screen and non-biological motion on the other, while their eye movements were…
Descriptors: Children, Adults, Autism, Pervasive Developmental Disorders
Dizon, Gilbert – TESOL Journal, 2021
The use of video streaming services has exploded over the past several years. However, although the use of video is a well-studied topic in computer-assisted language learning literature, the use of video streaming for out-of-class, informal foreign language (FL) learning has received little attention. This study addresses this gap in the…
Descriptors: Video Technology, Internet, Informal Education, Second Language Learning
Shrodes, Addie – Reading Research Quarterly, 2021
The author contributes new insights into everyday literacies in participatory cultures using a multimodal analysis of three LGBTQ+ reaction videos on YouTube. LGBTQ+ reaction videos respond, often comedically, to oppressive media forms and technologies. In the analysis, the author considers how reaction video makers draw on seven meaning-making…
Descriptors: Humor, Critical Literacy, Media Literacy, LGBTQ People
Tél, Tamas – Physics Education, 2021
Chaotic phenomena are not part of standard curricula, although this subject offers several interesting aspects which can help students better understand basic features of science. A central observation is that even simple physical systems, if chaotic, are unpredictable, just like the weather. We present the principles applied when developing a…
Descriptors: Physics, Science Instruction, Teaching Methods, Motion
Zhang, Icy; Givvin, Karen B.; Sipple, Jeffrey M.; Son, Ji Y.; Stigler, James W. – Cognitive Science, 2021
Producing content-related gestures has been found to impact students' learning, whether such gestures are spontaneously generated by the learner in the course of problem-solving, or participants are instructed to pose based on experimenter instructions during problem-solving and word learning. Few studies, however, have investigated the effect of…
Descriptors: Motion, Human Body, Nonverbal Communication, Cognitive Processes
Wijnia, Lisette; Baars, Martine – Instructional Science: An International Journal of the Learning Sciences, 2021
In the current study, we examine the role of situation-specific motivational profiles in the effectiveness of video modeling examples for learning problem-solving and self-assessment accuracy in the domain of biology. A sample of 342 secondary school students participated in our study. Latent profile analysis resulted in four motivational…
Descriptors: Learning Motivation, Problem Solving, Video Technology, Modeling (Psychology)
Gillespie, Ryan; Amador, Julie M.; Choppin, Jeffery – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
This study examined how mathematics coaches leverage written annotations to support professional discourse with teachers about important classroom events during synchronous debriefing conversations. Coaches and teachers created the annotations while asynchronously watching video of an implemented lesson as part of online video-assisted coaching…
Descriptors: Video Technology, Coaching (Performance), Documentation, Observation
Hwang, Young S.; Vrongistinos, Konstantinos; Kim, Jemma; Min, Amy E. – International Society for Technology, Education, and Science, 2021
This study invested 24 effective and 16 ineffective problem-solving kindergarten children's awareness of metacognitive self-regulated learning (MSRL) while watching other child's problem-solving behaviors. The model in a video performed a task with a trial-and-error approach and finally asked for help. After watching the video, children were asked…
Descriptors: Kindergarten, Metacognition, Problem Solving, Learning Strategies
Jia Tracy Shen; Michiharu Yamashita; Ethan Prihar; Neil Heffernan; Xintao Wu; Sean McGrew; Dongwon Lee – Grantee Submission, 2021
Educational content labeled with proper knowledge components (KCs) are particularly useful to teachers or content organizers. However, manually labeling educational content is labor intensive and error-prone. To address this challenge, prior research proposed machine learning based solutions to auto-label educational content with limited success.…
Descriptors: Mathematics Education, Knowledge Level, Video Technology, Educational Technology