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ERIC Number: EJ982837
Record Type: Journal
Publication Date: 2012-May
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1082-5754
EISSN: N/A
Available Date: N/A
Bring Back the Boys
Carr-Chellman, Alison
Learning & Leading with Technology, v39 n7 p12-15 May 2012
Boy culture is out of sync with school culture. There are several reasons for this, including zero tolerance policies that are too often taken to extremes, the lack of male teachers, and the compression of the curriculum. What's more, boy culture is not socially accepted, and boys quickly come to feel that they are not good at school. For many reasons, boys worldwide are tuning out of school at record rates. Educators can reverse this trend by engaging them in learning with video games and pop culture. There are three ways that educators can approach gaming in an effort to bring boys back to the learning experience with joy and excitement. First, they can create better educational games. Second, they can use existing high-motivation games in the classroom and focus on the sorts of things they can teach them. Finally, they can also allow kids to create their own games. It is easiest to consider these three interwoven possible approaches together as educators look at the variety of games available to them.
International Society for Technology in Education. 180 West 8th Avenue, Suite 300, Eugene, OR 97401-2916. Tel: 800-336-5191; Tel: 541-302-3777; Fax: 541-302-3778; e-mail: iste@iste.org; Web site: http://www.iste.org
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A