ERIC Number: EJ974109
Record Type: Journal
Publication Date: 2012
Pages: 11
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0013-1962
EISSN: N/A
Available Date: N/A
Deepening Content Knowledge, Finding Meaning in Complex Text, and Using Games to Engage 21st Century High School Learners: Is It Possible to Kill Three Birds with One Design Model?
Norton, Priscilla; Hathaway, Dawn
Educational Technology, v52 n3 p3-13 May-Jun 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for contemporary learners' technology habits. The literature is reviewed to support linking game play, game design, and complex text as a representation of expertise in order to provide opportunities for robust content learning. The CLICK design model is presented, and domains for further study are identified. (Contains 1 figure.)
Descriptors: Expertise, Instructional Design, High Schools, Computer Games, Teaching Methods, Course Content, Educational Technology, Literature Reviews, Educational Games, Design, Problem Solving, Mathematics Instruction, Science Instruction, Reading Instruction, Computer Uses in Education
Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp
Publication Type: Journal Articles; Reports - Descriptive
Education Level: High Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A