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ERIC Number: EJ964267
Record Type: Journal
Publication Date: 2011
Pages: 5
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1094-9046
EISSN: N/A
Available Date: N/A
Implementing Technology and Gaming Lessons in a School Library
Mashriqi, Khalida
Knowledge Quest, v40 n1 p24-28 Sep-Oct 2011
School librarians play numerous roles throughout a day. They are information specialists who keep up with the constant changes in information and technology. It is important for them to keep students up-to-date and teach them to use technology properly. Gaming and technology are both important concepts for 21st-century school librarians to implement in their busy programs. The school library is not like the classroom with a set curriculum and a set way of running a program. The school library is a place of flexibility, fun, and learning. Even though school librarians collaborate with teachers to reinforce students' learning on projects, literacy, and other curriculum elements, the school librarian's main responsibility is to promote the love of reading and learning. Gaming and technology are simply great vehicles for achieving this. In this article, the author discusses how to implement technology and gaming lessons in a school library.
American Association of School Librarians. Available from: American Library Association. 50 East Huron Street, Chicago, IL 60611. Tel: 1-800-545-2433; Web site: http://www.ala.org/ala/mgrps/divs/aasl/aaslpubsandjournals/knowledgequest/knowledgequest.cfm
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A