ERIC Number: EJ920123
Record Type: Journal
Publication Date: 2011-Mar
Pages: 12
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1469-7874
EISSN: N/A
Available Date: N/A
Using Computer Games for Instruction: The Student Experience
Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell
Active Learning in Higher Education, v12 n1 p45-56 Mar 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving performance. Instruction was split between lectures and computer games, and student experiences were recorded using an Experience Sampling Method to capture real-time experience and feelings of flow. Results indicated that student experiences in the game mode showed increased alertness, increased feelings of being active, increased feelings of involvement and an increased perception of challenge. Flow characteristics revealed boredom during standard lectures but anxiety and flow during game modes. Finally, some evidence of improved attainment was evident. By using contemporary interactive approaches such as computer games, student learning experiences and attainment may be improved. Some practical issues of implementing games are also discussed. (Contains 6 tables and 1 figure.)
Descriptors: College Students, Student Experience, Teaching Methods, Video Games, Computer Uses in Education, Educational Technology, Instructional Effectiveness, Lecture Method, Comparative Analysis, Student Attitudes, Student Motivation, Active Learning, Foreign Countries
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: New Zealand
Grant or Contract Numbers: N/A
Author Affiliations: N/A