ERIC Number: EJ848775
Record Type: Journal
Publication Date: 2009-Nov
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0360-1315
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Available Date: N/A
Effectiveness of Using a Video Game to Teach a Course in Mechanical Engineering
Coller, B. D.; Scott, M. J.
Computers & Education, v53 n3 p900-912 Nov 2009
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The design of the course, around a video game, is rooted in commonly accepted theories of how people learn. The article describes a study to assess the effectiveness of the video game-based course. Results show that students taking the game-based course, on average, spend roughly twice as much time, outside of class, on their course work. In a concept mapping exercise, students taking the game-based course demonstrate deeper learning compared to their counterparts taking traditional lecture/textbook-based numerical methods courses. (Contains 1 table and 6 figures.)
Descriptors: Concept Mapping, Methods Courses, Undergraduate Study, Video Games, Engineering, Teaching Methods, Engineering Education, Programming, Mathematical Concepts, Scientific Concepts, Concept Formation, Conventional Instruction, Teacher Education
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Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
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