ERIC Number: EJ838748
Record Type: Journal
Publication Date: 2009
Pages: 7
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1080-5699
EISSN: N/A
Available Date: N/A
Incorporating Reflective Practice into Team Simulation Projects for Improved Learning Outcomes
Wills, Katherine V.; Clerkin, Thomas A.
Business Communication Quarterly, v72 n2 p221-227 2009
The use of simulation games in business courses is a popular method for providing undergraduate students with experiences similar to those they might encounter in the business world. As such, in 2003 the authors were pleased to find a classroom simulation tool that combined the decision-making and team experiences of a senior management group with a fun, realistic, and competitive plot: They selected the Business Strategy Game (BSG; GLO-BUS Software, 2008), an online simulation for use with the textbook "Crafting and Executing Strategy: The Quest for Competitive Advantage" (Thompson, Strickland, & Gamble, 2007). They then enhanced the student experience by blending the simulation game with reflective writing tools that help students recognize how team experiences and decisions ripple though an enterprise. Their students report that the course structure with BSG, critical writing reflections, and presentations of the reflective practice was one of the best things they had done in school, because they could relate it to outside experiences.
Descriptors: Undergraduate Students, Simulation, Reflective Teaching, Outcomes of Education, Educational Improvement, Games, Higher Education, Teamwork, Writing Assignments, Evaluation
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indiana
Grant or Contract Numbers: N/A
Author Affiliations: N/A