ERIC Number: EJ831241
Record Type: Journal
Publication Date: 2009-Mar
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: ISSN-1041-7915
EISSN: N/A
Available Date: N/A
Using Video Games to Teach Game Design: A Gaming Collection for Libraries
Mastel, Kristen; Huston, Dave
Computers in Libraries, v29 n3 p41-44 Mar 2009
Game-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is especially difficult to put together because game design is interdisciplinary: Students learn about anatomy to be able to replicate human and animal forms; they learn about physics and how characters interact and move within their virtual worlds; they learn about physical space and level design; and they learn how to create a story. In addition, games can teach game-design students about graphic design and marketing and can present business models that will help them create sustainable products. In this article, the authors present a sample of video games that will help librarians build a core collection for their game-design programs. (Contains 11 resources.)
Descriptors: Video Games, Learning Resources Centers, Educational Resources, Computer Software, Interdisciplinary Approach, Library Services, Computer Assisted Design, Design, Universities
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Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: United States
Grant or Contract Numbers: N/A
Author Affiliations: N/A