ERIC Number: EJ1484766
Record Type: Journal
Publication Date: 2014
Pages: 4
Abstractor: ERIC
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2165-2554
Available Date: 0000-00-00
Designing Interactive Scavenger Hunt Using QR Codes
Julia Gressick; Bruce Alan Spitzer; Kyle Sagarsee
Journal of Teaching and Learning with Technology, v3 n1 p90-93 2014
This article describes the use of the Quick Response codes (QR codes) as a way to engage students in an interactive scavenger hunt to review course content prior to an exam. The authors developed an educational augmented reality learning game (e.g. Wu & Wen-Yu Lee, 2012) that leveraged QR codes as a way to engage undergraduate students by getting them up out of their seats, working in small groups, and exploring a new building on campus, all while using their own technology in ways that helped them review and understand the course content. The purpose of this game was to serve as a formative review opportunity beyond a traditional paper and pencil quiz. The context was an undergraduate foundational educational psychology course at a regional campus of a state university.
Descriptors: Handheld Devices, Access to Information, Educational Technology, Educational Games, Test Preparation, Physical Environment, Simulated Environment, Synthesis, Computer Simulation, Undergraduate Students, Educational Psychology
Indiana University. 107 South Indiana Avenue, Bryan Hall 203B, Bloomington, IN 47405. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: josotl@iu.edu; Web site: https://scholarworks.iu.edu/journals/index.php/jotlt
Publication Type: Journal Articles; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A

Peer reviewed
