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ERIC Number: EJ1468553
Record Type: Journal
Publication Date: 2025
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2167-3454
EISSN: N/A
Available Date: 0000-00-00
Tangible Worth in Virtual Worlds: Leveraging Video Games for Play, Empowerment, and Community
Louise M. Yoho
Journal of Special Education Apprenticeship, v14 n1 Article 5 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition and increased social interactions. This is especially true given that screens have become one of the most consistent and accessible ways of maintaining human contact, despite physical distances, since the onset of the COVID-19 pandemic and the isolation that accompanied it. This paper is specifically focused on the video game play of transition-aged YwD, and the social skill, leisure play, and social connection benefits that exist for them when engaging in game play in virtual spaces. The benefits of including video game play in transition planning and recommendations for educators who wish to incorporate it into their practice are included.
Journal of Special Education Apprenticeship. 5500 University Parkway, San Bernadino, CA 92407. Tel: 909-537-5606; e-mail: JOSEA@csusb.edu; Web site: https://scholarworks.lib.csusb.edu/josea/
Publication Type: Journal Articles; Reports - Descriptive
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Laws, Policies, & Programs: Individuals with Disabilities Education Act
Grant or Contract Numbers: N/A
Author Affiliations: N/A