ERIC Number: EJ1467839
Record Type: Journal
Publication Date: 2025-Apr
Pages: 28
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: 2024-10-26
What Makes Spherical Video Virtual Reality Popular in Education? Evidence from a Meta-Analysis Employing Stata
Education and Information Technologies, v30 n6 p7599-7626 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the effectiveness of SVVR-assisted education, scant attention has been given to synthesizing the effect sizes. To complement the missing link, this study aims to examine the overall effect of SVVR in interactive learning environments. Through a meta-analysis using Stata/SE 16 and Stata/MP 18, the current study has investigated the effects of eleven moderators on SVVR-assisted learning outcomes. From embodied cognitive linguistics standpoint, SVVR technology enhanced embodied pedagogy with 4E cognition functions as the theoretical framework. Meta-analytic procedures include literature filtration, publication bias detection, sensitivity analysis, and moderator analysis. The results of the overall effect were (SMD = 0.564, p < 0.001), indicating SVVR could enhance the overall learning outcomes at a statistically significant level. It is concluded that SVVR technologies exert a positive influence at all educational levels on creativity, critical thinking, learning achievements, learning motivation, problem-solving ability, self-efficacy, and sense of presence, despite some unsignificant effects on cognitive load, engagement, and learning attitudes. The findings shed light on future research on SVVR to expand the sample size and adopt multiple research methods. Future study is encouraged to incorporate an advanced head-mounted display Apple Vision Pro to enhance educational outcomes.
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education, Cognitive Processes, Interaction, Learning Activities, Creativity, Critical Thinking, Problem Solving, Academic Achievement, Self Efficacy, Learning Motivation, Outcomes of Education, Psychological Patterns
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Publication Type: Journal Articles; Information Analyses; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1Beijing Language and Culture University, Haidian District, Faculty of Foreign Studies, Beijing, China