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ERIC Number: EJ1464633
Record Type: Journal
Publication Date: 2019
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2205-0795
Available Date: 0000-00-00
Using an Alternate Reality Game to Facilitate Student Engagement during Orientation
Sarah Glencross; Sandra Elsom; Marguerite Westacott; Colleen Stieler-Hunt
Student Success, v10 n2 p13-22 2019
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia. The design of the game was informed by a student engagement framework which proposes four psychosocial constructs which mediate engagement at the intersection between student and institutional influences: self-efficacy, belonging, well-being, and emotion. The 108 participants completed a survey which measured these constructs prior to the commencement of the game. Game players (n = 13) were surveyed again immediately after the game. The results of statistical analysis indicated that game players reported a greater sense of well-being and more positive emotions than the group surveyed before the game. [This article was presented at the STARS Conference in Melbourne, Australia in July 2019.]
Queensland University of Technology. QUT Library, GPO Box 2434, Brisbane, OLD 4001, Australia. Tel: +61-07-3138-5345; e-mail: journal@unistars.org; Web site: https://studentsuccessjournal.org/
Publication Type: Journal Articles; Reports - Research; Speeches/Meeting Papers
Education Level: Higher Education; Postsecondary Education; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Australia
Grant or Contract Numbers: N/A
Author Affiliations: N/A