ERIC Number: EJ1464633
Record Type: Journal
Publication Date: 2019
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2205-0795
Available Date: 0000-00-00
Using an Alternate Reality Game to Facilitate Student Engagement during Orientation
Sarah Glencross; Sandra Elsom; Marguerite Westacott; Colleen Stieler-Hunt
Student Success, v10 n2 p13-22 2019
An alternate reality game was designed to facilitate transition and engagement amongst students commencing a tertiary preparation program at a regional university in Australia. The design of the game was informed by a student engagement framework which proposes four psychosocial constructs which mediate engagement at the intersection between student and institutional influences: self-efficacy, belonging, well-being, and emotion. The 108 participants completed a survey which measured these constructs prior to the commencement of the game. Game players (n = 13) were surveyed again immediately after the game. The results of statistical analysis indicated that game players reported a greater sense of well-being and more positive emotions than the group surveyed before the game. [This article was presented at the STARS Conference in Melbourne, Australia in July 2019.]
Descriptors: School Orientation, Educational Games, Regional Schools, Universities, Foreign Countries, Self Efficacy, Student Welfare, Psychological Patterns, Sense of Community, Game Based Learning, Simulation, College Preparation
Queensland University of Technology. QUT Library, GPO Box 2434, Brisbane, OLD 4001, Australia. Tel: +61-07-3138-5345; e-mail: journal@unistars.org; Web site: https://studentsuccessjournal.org/
Publication Type: Journal Articles; Reports - Research; Speeches/Meeting Papers
Education Level: Higher Education; Postsecondary Education; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Australia
Grant or Contract Numbers: N/A
Author Affiliations: N/A