ERIC Number: EJ1462979
Record Type: Journal
Publication Date: 2025
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2503-3697
EISSN: EISSN-2541-2590
Available Date: 0000-00-00
Development of BRUSLE Hologram Augmented Reality Based on Android Apps by "Engklek" Ethno-Games Learning
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti
Journal of Research and Advances in Mathematics Education, v10 n1 p55-67 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram content and integrated traditional Engklek game in the learning process. Development research was conducted using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development was carried out based on a needs analysis at grade 7 in 2023 Mathematics Subjects on BRSL material. The developed product was carried out content validity by 3 experts (media, mathematics learning, and practitioners/teachers) to continue the feasibility test. The class used in this study is class 7D based on the teacher's recommendation. The trial was carried out data collection techniques were carried out with a pretest-posttest to measure students' understanding of the material. The use of questionnaires and documentation in research to find out the response of students to the use of BRUSLE and record all learning activities. Statistical data testing was carried out using the Paired Sample T Test to prove that the use of BRUSLE proved to have a significant difference. The results showed that there was a significant difference of 0.001 < 0.05 which indicated that BRUSLE by Engklek Ethno-Games media was effective in improving understanding of mathematical concepts.
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment, Information Technology, Telecommunications, Handheld Devices, Game Based Learning, Instructional Design, Educational Technology, Cultural Pluralism, Mathematics Instruction, Technology Uses in Education, Grade 7, Student Attitudes, Foreign Countries, Mathematical Concepts
Universitas Muhammadiyah Surakarta Department of Education. Ahmad Yani Street, Pabelan Kartasura, Surakarta, Central Java, 57162 Indonesia. Tel: +62-271-717417 ext. 2554; e-mail: jramathedu@ums.ac.id; Web site: https://journals2.ums.ac.id/index.php/jramathedu
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Grade 7; Junior High Schools; Middle Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: Indonesia
Grant or Contract Numbers: N/A
Author Affiliations: N/A