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ERIC Number: EJ1462354
Record Type: Journal
Publication Date: 2024
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-2155-7098
EISSN: EISSN-2155-7101
Available Date: 0000-00-00
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023): A Scientometrics Review
Zhaoyang Xiong; Junjie Gavin Wu; Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching, v14 n1 2024
Digital games have gained significant attention in the field of language education. Among various educational applications, research on digital game-based vocabulary learning (DGBVL) has seen a marked increase in interest and exploration. This study presents a scientometric review based on bibliometric data from the Scopus and Web of Science Core databases. Using specific selection criteria, 364 studies published between 2008 and 2023 were identified for analysis. The findings revealed the following: (a) research on DGBVL has demonstrated considerable growth in recent years, highlighting its high potential; (b) the United States, Taiwan, Mainland China, and Hong Kong emerged as the most prolific contributors to publications in this area; and (c) major research clusters include vocabulary learning, classroom teaching improvement, WhatsApp, augmented reality (AR), and other related topics. This review offers valuable insights for scholars and researchers in DGBVL, fostering further advancements in this field.
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Publication Type: Journal Articles; Information Analyses
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: United States; Taiwan; China; Hong Kong
Grant or Contract Numbers: N/A
Author Affiliations: N/A