ERIC Number: EJ1460210
Record Type: Journal
Publication Date: 2024-Apr
Pages: 8
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0021-9584
EISSN: EISSN-1938-1328
Available Date: 0000-00-00
Metal Demon Conqueror Game: A New Digital Game-Based Learning Tool on Factors Affecting Enzyme Activity
Chatchadaporn Pinthong; Natpawee Poungkaew; Titapa Ampaipis; Jirapipat Thanyaphongphat; Panu Pimviriyakul; Somchart Maenpuen
Journal of Chemical Education, v101 n4 p1718-1725 2024
The coronavirus (COVID-19) pandemic prevented students from attending on-site classes. Consequently, their face-to-face interactions decreased. Thus, it became crucial to design learning activities to enhance the motivation of students and inspire them to achieve the desired learning outcomes during the long disruption of on-site classes. Mobile devices and applications represent the most frequently used alternatives to online learning tools. During the COVID-19 pandemic, biochemists faced the challenges of integrating technology and biochemistry principles to allow students to investigate difficult topics, such as factors affecting enzyme activity. We created the Metal Demon Conqueror Game to address this difficulty: this new digital game-based learning tool is intended to encourage undergraduate students to learn about factors affecting enzyme activity. This challenging game comprises five levels entailing enzyme concentrations, temperature, cofactors, pH, and the final stage. The content component of the game allows students to explore the fundamental concepts related to factors affecting enzyme activity and enables them to engage in self-paced learning by playing the game from anywhere, at any time. The evaluation questionnaire revealed that the Metal Demon Conqueror Game could promote the learning of the factors affecting enzyme activity and help students grasp the content better than learning from textbooks. Students were interested in using the game and were satisfied with their learning of the factors affecting enzyme activity. Thus, the game offers a more engaging experience than learning from textbooks and is an interactive learning experience for students.
Descriptors: Undergraduate Study, Educational Games, Game Based Learning, Learning Activities, COVID-19, Pandemics, Biochemistry, Science Education, Science Instruction, Handheld Devices, Computer Software, Scientific Concepts, Learner Engagement
Division of Chemical Education, Inc. and ACS Publications Division of the American Chemical Society. 1155 Sixteenth Street NW, Washington, DC 20036. Tel: 800-227-5558; Tel: 202-872-4600; e-mail: eic@jce.acs.org; Web site: http://pubs.acs.org/jchemeduc
Publication Type: Journal Articles; Reports - Evaluative
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A