ERIC Number: EJ1459994
Record Type: Journal
Publication Date: 2025-Feb
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1935-9772
EISSN: EISSN-1935-9780
Available Date: N/A
Evaluation of the Effectiveness of a Digital Escape Room for Learning Veterinary Anatomy
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato
Anatomical Sciences Education, v18 n2 p130-138 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to evaluate the effectiveness of a digital escape room in teaching veterinary anatomy to first-year students at the Toulouse Veterinary School. It included interactive elements and puzzles based on veterinary anatomy content. Participants were randomly assigned to either an experimental group (n = 81) that engaged with the digital escape room or a control group (n = 81). Pre- and post-tests were conducted with a score out of 100 to assess knowledge acquisition, and the participants' perception of the digital escape room was evaluated using a questionnaire. When comparing the difference between pre- and post-test scores, the experimental group showed a statistically significant difference (p < 0.0001). When comparing the post-test, the experimental group achieved a higher test scores with statistical significance comparing to the control group (p < 0.0001), indicating improved knowledge acquisition. The questionnaire reported that the digital escape room helped increase motivation and interest in learning. However, the lowest score in student-teacher interaction indicates a potential lack of feedback to support student progress. Digital escape rooms are a promising effective and engaging tool for teaching veterinary anatomy, offering practicality, scalability, and potential application across various disciplines of veterinary studies.
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms, Game Based Learning, Problem Solving, Student Attitudes, Anatomy, Veterinary Medical Education, Learner Engagement, Instructional Innovation, College Freshmen, Teaching Methods, Course Content, Evaluation Methods, Cooperative Learning, Technology Uses in Education
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www-wiley-com.bibliotheek.ehb.be/en-us
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A