ERIC Number: EJ1455698
Record Type: Journal
Publication Date: 2024
Pages: 21
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1093-023X
EISSN: N/A
Available Date: N/A
Virtual Reality and Immersive Tendency for Presence and Empathy
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman
Journal of Interactive Learning Research, v35 n3 p287-307 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students develop feelings of presence and empathy toward a VR movie. To test this, we conducted an experimental study on 48 university students, examining the effects of different VR immersion and participants' immersive tendency levels on presence and empathy. We found that high-immersion VR increases levels of perceived presence. Additionally, although immersive tendency does not affect presence, it significantly impacts empathy development.
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids, Learning Processes, Skill Development, Interpersonal Relationship, Undergraduate Students, Graduate Students, History Instruction, Educational Technology
Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A