ERIC Number: EJ1447935
Record Type: Journal
Publication Date: 2024-Oct
Pages: 25
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1042-1629
EISSN: EISSN-1556-6501
Available Date: N/A
Stealth Assessment: A Theoretically Grounded and Psychometrically Sound Method to Assess, Support, and Investigate Learning in Technology-Rich Environments
Seyedahmad Rahimi; Valerie J. Shute
Educational Technology Research and Development, v72 n5 p2417-2441 2024
Research fields related to learning (e.g., educational technology and learning sciences) have historically focused on what questions using traditional methods (e.g., comparing different learning tools and methods). New methodologies that are grounded in learning, engagement, and motivational theories are needed to additionally address the how questions. Methodologies that use learners' process data shed more light on how learners learn and if the learning tools are effective, compared to methodologies that use just outcome data. In this paper, we discuss stealth assessment--an evidence-based methodology that can be used in technology-rich environments (e.g., games) to assess and support hard-to-measure constructs (e.g., creativity) as well as knowledge acquisition (e.g., physics). We also discuss evidence-centered design (ECD), and present specific steps to design, embed in a digital learning environment, and evaluate a stealth assessment. Additionally, we provide two examples of stealth assessment studies in the context of an educational game called "Physics Playground": Study 1 illustrates a stealth assessment of creativity and Study 2 describes a stealth assessment of physics understanding and how we used it to make the game adaptive. The purpose of this paper is to provide sufficient detail about stealth assessment to help researchers in the field of educational technology and related fields to adopt this method to assess, foster, and investigate learning processes in various technology-rich environments.
Descriptors: Evaluation Methods, Psychometrics, Learning Processes, Educational Technology, Educational Games, Creativity, Physics, Science Education, Evidence Based Practice, Measurement Techniques, Knowledge Level
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Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: National Science Foundation (NSF); Institute of Education Sciences (ED)
Authoring Institution: N/A
IES Funded: Yes
Grant or Contract Numbers: 037988; R305A170376
Author Affiliations: N/A