ERIC Number: EJ1439746
Record Type: Journal
Publication Date: 2024-Aug
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: N/A
Exploring the Effect of Augmented Reality Technology on High School Students' Vocabulary Learning, Personality Traits, and Self-Efficacy in Flipped and Blended Classes
Farzaneh Khodabandeh; Azimeh Mombini
Education and Information Technologies, v29 n12 p16027-16050 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial due to the immense potential AR holds for enhancing learning experiences. This study explores the effects of AR on EFL high school students' vocabulary learning, personality traits, and self-efficacy in flipped and blended classes. The study involved the selection of participants according to their scores on the Oxford Young Learners Placement Test at the Elementary level. These individuals were then randomly divided into two experimental groups and one control group. Pre-tests assessed initial vocabulary abilities, while self-efficacy and personality traits questionnaires measured students' perceptions. AR-based instruction was implemented in flipped and blended classes, with all groups receiving vocabulary instruction over 12 sessions. Participants independently used a Vocabulary Builder AR app on their cell phones for AR-based instruction. Post-tests and the same self-efficacy and personality traits questionnaires were administered after the treatment to assess changes in perceptions. The findings revealed that the experimental groups demonstrated superior performance compared to the control group in terms of vocabulary learning, self-efficacy, and personality traits. The research showcases the beneficial effects of implementing AR on students' vocabulary learning, self-efficacy, and personality traits. The findings hold implications for the development of innovative instructional approaches, curriculum design, and the integration of technology in language education.
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment, Synthesis, Information Technology, Computer Simulation, Self Efficacy, Personality Traits, Flipped Classroom, Blended Learning, Student Attitudes, Technology Uses in Education
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Publication Type: Journal Articles; Reports - Research
Education Level: High Schools; Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A